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Author Topic: ending a mission while running a camera script+removing TV overlay  (Read 452 times)

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bored_onion

  • Guest
two problems:

1) i saw the resistance campaign had camera scripts running at the end of almost every mission with text saying mission complete or whatever and then they end... im having difficulty in making mine end while the camera script is whizzing about above the combat zone. is this a common problem with a common answer?

2)i added a TV overlay using the "cutobj" command but i don't quite know how to remove it. the command manual only gives one possible value which is the TV screen. it says there are more and so i would imagine there is a value that removes it.... anyone know what it could be


many thanks  ;D

Offline macguba

  • Former Staff
  • ****
    • macguba's operation flashpoint page
1.  Yes.   The only way to end a mission is with a trigger with a type which is one of the ends.   End#1, End#2 ... Loose.     You need to fire such a trigger to end the mission.     The usual way to do this is with a variable:

Somewhere you have

endMission=true

and the trigger

Type:  End#1
Condition:   endMission


Don't use triggers for camera work, read snYpir's camera tutorial and also messiah's camera.sqs tutorial.    You must read them both in that order.   It's actually easier than usuing trigger cameras and you get much, much better results.
Plenty of reviewed ArmA missions for you to play

bored_onion

  • Guest
thanks ill give it a shot

any other ideas on the TV overlay?

bored_onion

  • Guest
im still waiting for a response on this can anyone help me?

Offline macguba

  • Former Staff
  • ****
    • macguba's operation flashpoint page
Try using some other cut command ... or maybe a blank titletext or something like that.    I mean replace it with something, rather than ending it directly.    

Nice to see somebody leaving a decent interval before bumping.  :thumbsup:
« Last Edit: 13 Aug 2004, 14:32:32 by macguba »
Plenty of reviewed ArmA missions for you to play