class CfgSounds
{
// List of sounds
sounds[] = {File1, File10, File11, File12, File13, File14, File15, File16, File17, File18, File19, File2, File20, File21, File22, File23, File24, File25, File26, File27, File3, file4, File5, file6, File7, File8, File9};
// Class definition needed for each sound
class File1
{
// Name to display in mission editor
name = "File1";
// Sound path, volume, pitch
sound[] = {\sound\File1.ogg, db + 0, 1.0};
//
titles[] = {0, ""};
};
};
Looks like your ending your CfgSounds section after File1? You have one extra bracket at the end of the above code.