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Author Topic: Problem with "setPos" / "setpos2"  (Read 598 times)

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ItsMeAgain

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Problem with "setPos" / "setpos2"
« on: 12 Aug 2004, 00:38:45 »
Hey Guys...

My problem is, to get two Objects on the exact same height. The OFP Engine seems count the heigh above ground so that a lot of adjusting can become necessary....

... but IÂ'm lazy ;D ...

My Question: Is it possible to set a height above sea level with (or without) the "setPos" Command?


so far...

ps: thx for Help and sorry for bad English...
« Last Edit: 12 Aug 2004, 16:22:12 by ItsMeAgain »

Dubieman

  • Guest
Re:Problem with "setheight"
« Reply #1 on: 12 Aug 2004, 00:42:58 »
Err um huh?

Don't really understand what you want. :-\

You want two objects at the same height? Like if one was on a mountain, it'd be higher than the other near the ocean?

If that's the case, I have no idea. Maybe just work around it... :P


And your English was fine, I've seen much worse. ;)

Offline Raptorsaurus

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Re:Problem with "setheight"
« Reply #2 on: 12 Aug 2004, 00:52:32 »
There is a function that finds elevation above sea level, you could use that and a script to do what you need.  Check the editor depot for the Seal level altitude function.

ItsMeAgain

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Re:Problem with "setheight"
« Reply #3 on: 12 Aug 2004, 00:57:33 »
thank you guys IÂ'll try that!

Offline macguba

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Re:Problem with "setheight"
« Reply #4 on: 12 Aug 2004, 01:43:06 »
AFAIK there is no command "setHeight".
Plenty of reviewed ArmA missions for you to play

ItsMeAgain

  • Guest
Re:Problem with "setPos"
« Reply #5 on: 12 Aug 2004, 16:20:29 »
IÂ'm Sorry I ment "setPos"...

Anyway...

I tried with the "SetPos2" function but I cant use it...
It returns nothing...

I wasnt able to find a example mission for this function...
(the link seems to be broken) ???

Offline h-

  • OFPEC Site
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Re:Problem with "setPos" / "setpos2"
« Reply #6 on: 12 Aug 2004, 16:46:02 »
Project MCAR   ---   Northern Fronts   ---   Emitter 3Ditor
INFORMATIVE THREAD TITLES PLEASE. "PLEASE HELP" IS NOT ONE..
Chuck Norris can divide by zero.

DBR_ONIX

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Re:Problem with "setPos" / "setpos2"
« Reply #7 on: 12 Aug 2004, 17:54:00 »
Or, you can make a gamelogic (Or is it a trigger?), under the unit your setpos-ing..
And use the distance command on it and the unit..
Because gamelogics are always created as sealevel (I'm sure)
I might be wrong, and it might be triggers.. or I might be totaly wrong, and my idea wont work.. ;)
- Ben

Offline macguba

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Re:Problem with "setPos" / "setpos2"
« Reply #8 on: 12 Aug 2004, 19:02:39 »
I think its markers that are created at sealevel, but I'm also not sure.
Plenty of reviewed ArmA missions for you to play