Awe, Ya got rid if the turkey! I liked the Turkey! But yes, I see you put a border around your new Pic. Good deal.
Downloaded the mission, played through it. Again, Probably my lack of experience as a reviewer, but I didn't see much wrong. (I'm much better at solving clearly defined problems I guess.) Gona play through again and see what I can screw up.
Actually I do have a suggestion for the intro. As our Hero approaches the bike the music score ends. The lack of music is deafening. I might suggest another score, since the second score is the right mood for the scene. The Motorcycle departing should have an up beet. Something that hints to the player that their going to do something about the atrocities. A wrong is going to be righted. Something like that…
The weapons selection is good. All most too good! I feel like we were slamming you for no weapons choice, now I'm slamming you for too much choice. Ah well, balance right? I may be suffering from my original prejudice with regard to giving the player older, down-level weapons. That way there are some hard choices to make. That may be good for a campaign, But I can see why you'd want to leave it this way for a SP mission, Keeps em' coming back. I'm not helping here am I. Enough on that.
The in game music, Good for empty spaces, but there should be a way to shut it off when the action starts.
Went to try out that sniper hill. Got a nasty surprise when an enemy sniper came over the rise and shot me! Didn't matter anyway. My visibility was turned down enough that I couldn't see much further than the first row of houses anyway. And even they were shrouded in mist and haze.
I decided to move into town, as I got closer I was then able to make out Angelina, Yep I took her at 250 meters. Really do need to make the player go into to town. That randomized location script and building trigger will really force the player to move in.
I should turn and burn right now, but I just can't resist a slaughter. So I hang out and pick of some more guys. I even once move through town burning and pillaging. It's what I do, it is my gift… :~}
But eventually I run back to base, None the worse for ware. Get in the jeep and head to the alpha site, sorry I mean "The Secret Hideout" (Too much SG1).
Mission ends on the high road. I never do get to see the hidden base.
Ok, Now that I've played through…
I ripped the mission and took a peek inside. DonKnottts I bow to you. You did all that camera work with triggers. Not a single script! I could never do it that way I'm too lazy. But it looks just like a Bis mission in that regard. To that effect, if you would like some one-on-one assistance for the Scripting suggestion I made, Please feel free to shoot me a mail.
I'll have to agree with previous posts. With the availability of a sniper rifle and Angelina always in the same spot, an easy 250 Meters away, the mission is just too easy. You've put a lot of work into that town, I know I've intentionally went in there for the mayhem factor, and a crafty player will never see it. This defeats the re-playability of the mission.
Either eliminate all the sniper rifles, I'll pause here until the cacophony of objections dies down, or find a way to force the player into town. I go back to the suggestion in my previous post.
Also, I'm an obliterator; once an objective is complete I like to linger around until I can't find any one else to kill. Keep this in mind. I don't know how many other players are like me. But the availability of a super weapon, in this case the BMP, and a target rich environment, is too good to pass up. You can either find a way to force me out before I turn everything to ash and trash, Choppers and 6 tank platoons coming into town would do the trick. Or, you could provide a reward for clearing the town. A second, hidden objective…
Just a thought.
Calamity out…