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Author Topic: Nearly-invisible targets  (Read 1897 times)

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Offline ACF

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  • Llama?? Ain't that French for tanks?
Nearly-invisible targets
« on: 10 Jun 2004, 20:22:59 »
In response to yet another problem for which the solution is invisible targets that no-one can find (logical, I suppose), I'm feeling bound to offer my part-solution.  

I am terming these 'null' targets because, as they stand at present, they are not invisible, they are merely not obvious.

Please give 'em a go.  If they meet the functional need I don't think it's a big jump to get them to the next, and maybe final, level. Though I will need a leg-up.

Happy DoFiring . . .

Offline ACF

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Re:Nearly-invisible targets
« Reply #1 on: 10 Jun 2004, 20:31:02 »
Hmm, . . . more invisible than I thought!  Let's try again.

Homefry31464

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Re:Nearly-invisible targets
« Reply #2 on: 10 Jun 2004, 20:52:21 »
Glad you did something like this, no more searching for that seemingly non-existant link.

Nulear_Man

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Re:Nearly-invisible targets
« Reply #3 on: 21 Jul 2004, 07:56:01 »
I Know how you can Create units that are invisible to ais

just put this In the config.cpp

Camouflage=0; // cant be Seen
audible=0; //cant be heard

DBR_ONIX

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Re:Nearly-invisible targets
« Reply #4 on: 22 Jul 2004, 19:33:24 »
I've got a mirror of the invisible targets, if you anyone needs them..
http://www.dbrweb.co.uk/hosted/InvTargetsAddon.zip

I'm not sure when you said " is invisible targets that no-one can find".. didn't know if you mean in game or the site to download them :P
- Ben

Nulear_Man

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Re:Nearly-invisible targets
« Reply #5 on: 29 Jul 2004, 12:12:10 »
so did any one try my way?
sady they only work on AI (Too bad)
:(

havocsquad

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Re:Nearly-invisible targets
« Reply #6 on: 31 Aug 2004, 14:31:35 »
Hey, BAS has their own invisible targets in their Tonal & OPFOR pack.  Those seem to work fairly well too.

Not sure if any of you took a look in the BAS Misc objects section.