Home
Intel Depot
Editors Depot
Missions Depot
Addons Depot
Forum
Home
Help
Search
Login
Register
OFPEC Forum
»
Editors Depot - Mission Editing and Scripting
»
OFP - Editing/Scripting General
(Moderators:
h-
,
savedbygrace
,
Gruntage
) »
slow-mo
« previous
next »
Send this topic
Print
Pages: [
1
]
Go Down
Author
Topic: slow-mo (Read 501 times)
0 Members and 1 Guest are viewing this topic.
SilentHunter_764
Guest
slow-mo
«
on:
06 Aug 2004, 08:25:29 »
hello all.
i know this sounds dumb but, how do you make slow-mo in an itro/custscene?
LooseKannon
Logged
Kaliyuga
Guest
Re:slow-mo
«
Reply #1 on:
06 Aug 2004, 09:32:21 »
the setacctime command
SetAccTime
AccelerationFactor
AcclerationFactor is the speed you want time to move at.
1 would be normal speed
4 would be 4x normal speed.
.1 would be 1/10 normal speed.
:toocool:
Logged
SilentHunter_764
Guest
Re:slow-mo
«
Reply #2 on:
06 Aug 2004, 11:54:28 »
hey kaliyuga
when i put in SetAccTime AccelerationFactor.1 i get "unkown operator"
how can i fix?
regards,
loosekannon
Logged
Kanel
Guest
Re:slow-mo
«
Reply #3 on:
06 Aug 2004, 13:49:15 »
Im pretty sure youre s'posed to write SetAccTime .1 ... thats what he meant
Logged
SilentHunter_764
Guest
Re:slow-mo
«
Reply #4 on:
07 Aug 2004, 11:39:39 »
hey all.
thanks or the help, its working now.
thx,
loosekannon
Logged
Send this topic
Print
Pages: [
1
]
Go Up
« previous
next »
OFPEC Forum
»
Editors Depot - Mission Editing and Scripting
»
OFP - Editing/Scripting General
(Moderators:
h-
,
savedbygrace
,
Gruntage
) »
slow-mo
Top of page