Ok, I have alomost got this damm weapon finished, but I cant get the sounds to work ingame when I test it. Below is the chunk of config that I have as a "base", but when I add my sound names to it, they still wonmt work.
visibleFire=1.5; // - hardly visible when shot
audibleFire=0.05; // - some sound when shot
sound[]={"[miss_1.wss",1,1};
soundHit[]={"",1,1}; //when it hits
soundhitGround[]={"hit_ground.wss",1}; //when it hits ground....ect ect....
soundhitMan[]={"hit_man1.wss",1,"hit_man2.wss",1,"hit_man3.wss",1};
soundhitArmor[]={"soundHit",1};
soundhitBuilding[]={"hit_building.wss",1};
As you can see I have added my sounds, which are highlighted in pretty colors. The .wss files are in the actual addon folder, so they are mashed right into the pbo when I crush it to test it.
Can anyone shed some light on my little malfunction??
Is my syntax for naming them correct?
Do the files have to be called out like:
soundhitBuilding[]={"hit_building.wss",0.50000}; or are they called out without the .wss on the end?
Why do some have more than one number after the name of the file?
Do the sound files have to be placed in the dta folder also?
I have tried mimicking other addon configs...still no dice
Anyone that can help, please post it or gimme a holler
monoloth@disciples-squad.net