After 'extensive'
testing, it seems the 2 people are indeed stuck in their animations.
If i assign them to a group when Alert1 = true, they do join the group but they dont follow any orders you give them until they stop doing the animations.
So, the problem is getting them to 'forget' the list of animations. I assumed that switchmove "null" did that but it obviously doesn't.
Has nobody else used a script to simulate talking in their missions? If so , how did you get them to do something else?
I cant use switchmove instead of playmove to act out the conversation unless i put in wait times. But this would stop them from reacting to Alert1 because they would be waiting to finish the animation.
Is this just another limitation to OFp or am I overlooking something?