I might still have an example mission where just that thing is scripted for
basically what I did if I remember correctly is use the ammo command in the condition of a trigger
something like:
?(Guy ammo "Flare" == 0)
make them start with only one flare, and when it's fired the condition of the trigger will be met...
you can have a chopper on a waypoint somewhere synched to tour trigger then
I'm sure you can probably use an EventHandler somehow to accomplish the same thing , but I'm not too familiar with that method, and know this way works too
:cheers: