Home   Help Search Login Register  

Author Topic: FlashFX released.  (Read 2995 times)

0 Members and 1 Guest are viewing this topic.

Offline Nemesis6

  • Members
  • *
FlashFX released.
« on: 06 Aug 2004, 13:43:55 »
Changelog -

* The default explosion has been changed, you'll notice it.

* Tanks and jeeps have a new burn and smoke effect. (scripted)

* Rotorwash for all choppers. This is my own custom version of the default BAS-Studios version. (scripted)

* All default weapons have smoke effects when fired. Also grenade-launchers. (scripted)

* A lot of the default effects have been modified. These include blood, tank barrel fire and smoke, and the water-splash generated by bullets.

* Metallic debris from tanks and other vehicles when hit or destroyed by rocket-launchers or any form of grenades.

* Burn effect for planes going down.(One when in air, and one when at ground, crashed.) , (scripted)

* Rocket-launchers have backblast. (scripted)

* Bullet cartridges from rifles stay on the ground for some time after being shot off.

* All default rockets and missiles have extra flame effects. (scripted)

* Fuel-stations and fuel-trucks explode much more realisticly when destroyed.

* Flaming debris when aircraft are destroyed. (scripted)

* Water is tossed up into the air when a boat is destroyed. (scripted)

http://www.tacticalblunder.com/~uploads/hunter/Hosted/FlashFXmod.zip
« Last Edit: 07 Aug 2004, 23:19:52 by Nemesis6 »
I am actually flying into a star... this is incredible!

Dubieman

  • Guest
Re:FlashFX released.
« Reply #1 on: 10 Aug 2004, 22:39:45 »
I'd like to try it but do I really need the MARPAT Marines to play?  :P

Offline Nemesis6

  • Members
  • *
Re:FlashFX released.
« Reply #2 on: 10 Aug 2004, 22:55:30 »
Not really, but the TACTEvents pack is only contained within that archive.
I am actually flying into a star... this is incredible!

Offline Platoon Patton

  • Members
  • *
  • "Barbecue" CreateVehicle getpos LLama
Re:FlashFX released.
« Reply #3 on: 10 Aug 2004, 23:12:48 »
I want to run it with "C:\Program Files\Codemasters\OperationFlashpoint\FLASHPOINTBETA.EXE" -nomap -nosplash -mod=@ECL ; where @ECL is a modfolder with MARPAT in.

How should I do that?Just put all the .pbo in the modfolder?
Or do I have the change the target line?And how? :s
http://www.platoon-clan.com/ We always wellcome dedicated OFP players :)

http://www.european-combat-league.com/index.php To play with us in the best OFP league ;)

Dubieman

  • Guest
Re:FlashFX released.
« Reply #4 on: 10 Aug 2004, 23:18:44 »
I'd like to try but I don't understand, was TACT events in the .zip I downloaded?

Or is it in the MARPAT downlaod?

And is it needed for OFP not too crash.

Offline Platoon Patton

  • Members
  • *
  • "Barbecue" CreateVehicle getpos LLama
Re:FlashFX released.
« Reply #5 on: 10 Aug 2004, 23:26:31 »
TACTevents is not in the ZIP;but it is excecuted on every MARPAT unit.

You can use this without TACTevents,but U will not see the effects ( like bleeding,heart beating sound when injured,black-out....etc)
http://www.platoon-clan.com/ We always wellcome dedicated OFP players :)

http://www.european-combat-league.com/index.php To play with us in the best OFP league ;)

Offline Nemesis6

  • Members
  • *
Re:FlashFX released.
« Reply #6 on: 10 Aug 2004, 23:30:02 »
The readme clearly states that I cannot change the PBO, or deliver TACTEvents.pbo with my... "mission", so...  That's how that is. By the way, by 'Archive', I meant the Marine Assault Pack one. Not mine, I am not allowed to include it, as previously stated.

PS - I've released 1.1, 3 new effects included.

http://www.tacticalblunder.com/~uploads/hunter/FlashFX/FlashFX_1.1.zip
« Last Edit: 10 Aug 2004, 23:34:58 by Nemesis6 »
I am actually flying into a star... this is incredible!

Dubieman

  • Guest
Re:FlashFX released.
« Reply #7 on: 11 Aug 2004, 01:10:36 »
I'll see if I can create the path and all that right. Might be a while before I respond. Just got my 13mb sound files for my mission and I'm having "fun" (as in editor problems and stupid boring stuff implementing them) putting them in. ::)

Offline dmakatra

  • Members
  • *
  • Better known as Armsty
Re:FlashFX released.
« Reply #8 on: 12 Aug 2004, 11:24:40 »
I haven't tried this (yet), but if you haven't allready, have you thought about adding the benchmark command? So crap comps only got the cartridge for like 1 sec and better comps got it there for 20 or whatever?

:beat: *Gets Shot* :beat:

Offline Nemesis6

  • Members
  • *
Re:FlashFX released.
« Reply #9 on: 12 Aug 2004, 15:37:51 »
Well, the bullets aren't scripted, so they cannot be changed by the benchmark condition...
I am actually flying into a star... this is incredible!