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Object map id
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Topic: Object map id (Read 1174 times)
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The-Architect
Former Staff
Bite my shiny metal...
Object map id
«
on:
20 Sep 2004, 01:15:43 »
Are there any available maps which show the IDs of objects for the BIS Islands.?
Like lights, doors etc.
I'd like maybe a .jpg with a reference. Maybe there's something better out there.
I hope you know what I'm on about.
Cheers.
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James Andrew Wilkinson 1977 - 2005 R.I.P.
"If it ain't the friggin' incoming it's the friggin' outgoing. Only difference is who gets the friggin' grease, and that ain't no friggin' difference at all."
shinraiden
Members
kiite, mite, katta
Re:Object map id
«
Reply #1 on:
20 Sep 2004, 19:26:23 »
You sure you want that? That's anywhere from ~150,000 to ~350,000 objects per island. The best solution is select "Advanced" mode, then "show object ID's", and zoom in.
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The-Architect
Former Staff
Bite my shiny metal...
Re:Object map id
«
Reply #2 on:
21 Sep 2004, 13:34:17 »
Doh!
You know I've been doing this for well over a year now and I never noticed that tab there.
How would I switch a light off?
Is it summit like 112352 switchlight off?
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James Andrew Wilkinson 1977 - 2005 R.I.P.
"If it ain't the friggin' incoming it's the friggin' outgoing. Only difference is who gets the friggin' grease, and that ain't no friggin' difference at all."
shinraiden
Members
kiite, mite, katta
Re:Object map id
«
Reply #3 on:
21 Sep 2004, 19:03:06 »
Comref says...
Code:
[Select]
nearestObject [player, "StreetLamp"] switchLight "Off"
Where "StreetLamp" = the name of the object as found in CfgVehicles.
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