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Author Topic: Holding RPGs  (Read 798 times)

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-Jenkins

  • Guest
Holding RPGs
« on: 23 Jul 2004, 13:10:57 »
Hey,

I searched on this a few times, can't find anything.

How do you make an AI soldier hold an RPG, and keep it up? Is it possible? Thanks.


EDIT: I found out how to do it
this switchmove "CrouchToWeapon"

But the AI doesn't keep the RPG to shoudler, he puts it on his back right after he gets it up.
« Last Edit: 23 Jul 2004, 13:38:55 by -Jenkins »

Void-DK

  • Guest
Re:Holding RPGs
« Reply #1 on: 23 Jul 2004, 15:31:27 »
Try unit selectweapon "whateverthenameoftheRPGis"

not 100% but believe that one works.


-Tet

« Last Edit: 23 Jul 2004, 15:33:25 by Void-DK »

DBR_ONIX

  • Guest
Re:Holding RPGs
« Reply #2 on: 23 Jul 2004, 16:18:52 »
Yeah,
this selectweapon "RPGLauncher"
Or, remove all they're other weapons..?
- Ben

Captain Courageous

  • Guest
Re:Holding RPGs
« Reply #3 on: 24 Jul 2004, 16:32:48 »
If you put an RPG soldier onto 'Combat' mode they usually hold the Launchers (this setBehaviour "combat"). You could also fiddle around with Unit Positions (eg Standing, Auto or Prone; this setUnitPos "UP"/"DOWN"/"AUTO").

Hope this helps a little!  ::)