OK
But i try this, and did not work becuse he need a condition!
class UserActions
      {
      class Selfheal
      {
         displayName = "First Aid";
         position = "axisgoggles";
         radius = 1.00000;
         condition = "(Format [{%1},BaB_heal] != {false}) && (player == this) && ((getdammage this)>=0.5)";
         statement = "this exec {\bab\script\heal.sqs}";
      };
      class bulletcam
      {
         displayName = "Sniper Bullet Cam";
         position = "axisgoggles";
         radius = 1.00000;
         //condition = "(Format [{%1},sniperbulletcam] != {false}) && (player == this) && ((getdammage this)>=0.5)";
         statement = "this exec {\bab\script\TrackEryx.sqs}";
      };
so what is the right condition for this bullet cam?
I disabled it, because i dont know the condition. Someone heellpp me??
or this way:
.
.
.
class EventHandlers{};
class CfgVehicles
{
.
.
.
.
class sniperbulletcam: EventHandlers
      {
      init = "_this exec ""\BAB\script\init.sqs""; [] exec {\BAB\script\fired.sqs};_this exec ""\BAB\script\TrackEryx.sqs """;
      };
I don't know
Those tree files work fine if i copy them to my mission folder.
So I like to add them into my addon folder and configurer the .cpp file. Because i dont want to copy those files every time a make a mission... Plaese help me
Is this correct:
class sniperslow: EventHandlers
{
init = "player AddAction ["Sniper Slow","BAB\script\sniperslow.sqs"];
};
Or? Please help me