wtf?
You CAN make paratroopers to eject from a chopper/plane only by using Mission editor.
I did this ages ago, before I even knew about sqs files.
Make one trigger which activates when East/West enters that area (Condition: this) or just make a waypoint for that chopper/plane. In its "On activation" field, type:
player action ["Eject", choppername]; jumping=1; Unassignvehicle player
Then make another trigger where you set MIN MID MAX values from 0 to 1. Type in the "Condition" field:
jumping==1
and to its "On activation" field:
teammate1 action ["Eject", choppername]; Unassignvehicle teammate1
You donÂ't need to write that unassign stuff, if you are leading that group.
Of course, youÂ'll have to give names to all of your teammates. Then youÂ'll just continue making triggers where you grow that MIN MID MAX value always with one until you have as many triggers as you have teammates.
And now when you save and start your mission, you and your teammates will jump from that plane/chopper when it is the time.
Of course, with a sqs file this can be done much more easily and much faster, but itÂ's still possible to do it only by using the editor.