Take two objects and don't show them in the cutscene or use invisible targets whatever...
_dummy = _this select 0
#infinity
dummy dowatch low
~0.2
dummy dowatch high
~0.2
dummy dowatch low
~0.2
dummy dowatch high
~1
?dummydone = true: goto "exit"
goto #infinity
Wouldn't that be fun?
Obviously I just had fun here, but I imagine it'd look like that...
And you could make the left and right version for no.
:noo: