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Author Topic: Mercenary Ideas  (Read 1648 times)

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Kaliyuga

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Mercenary Ideas
« on: 16 Jul 2004, 00:33:36 »
 Well boys and girls....  Our cartel needs a private army  to defend against nosy government agencies, and rival gangs  ;D

 and I'm wanting suggestions on how they should look, as well as what we should include as far as features/scripting/extras  to make them worth everyone's while to download.

 Inital plans are to make at least a few different types, a bodyguard type unit, urban and woodland units for now.

 We're going to use the BAS infantry kit as a basis for the troops more than likely.... because of the ease of use and all.....

 But I'm torn between making them have a mixed kit , where each guy pretty much chooses his own gear and uniform,  or having a standard camo and gear for everyone.

 The troops would be very well funded and anything available on the black market should be available (which means everything i guess.. lol )

 I want to make them have more of a criminal, stereotypical bad guy mercenary look, instead of the professional soldier look the TSF has for example.

 There might be a few vets in the bunch, but mostly the kind of guys that want to work for a criminal empire ;)

 any ideas are appreciated.. no matter how far out there they are.... as long as it's on topic. ;D

 I have a few experiments in-game that I have been fooling around with the last couple days, and I'll post some screenshots if there is any interest in those soon ;D

:toocool: Kaliyuga :toocool:

Major_Fubar

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Re:Mercenary Ideas
« Reply #1 on: 16 Jul 2004, 01:41:23 »
Sounds good - personally, I wouldn't have them all in identical uniforms and equipment, I would have a bit of a mix-n-match feel to them.

For a good source of inspiration, take a look at BAS recent Merc pack (although they are uniform as you said), Edges resistance units, and the paramilitary forces that come with FDF 1.3.

A mix of drab olives, mixed camos schemes, some guys in sneakers instead of combat boots, some guys more or less in civvies (jeans and black T shirt), some with baseball caps, some with beanies - stuff like that.

Weapons - well, mercs pretty much have their pick, don't they? Maybe you could get permission to use some existing weapons packs, like Inquisitor's or the recent SOF2 conversion pack, E&S weapons, BAS weapons, SJB weapons etc.

P.S. If you get these units released, it would be great to have a Merc campaign, where you do different missions for cash, and then use your accumulated cash to purchase bigger and better weapons, hire men and vehicles etc.
« Last Edit: 16 Jul 2004, 01:42:34 by Major_Fubar »

Offline Messiah

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Re:Mercenary Ideas
« Reply #2 on: 16 Jul 2004, 02:18:09 »
i'd like to see a DPM top and jeans etc - check out some pics from iraq of the private security guys - thats what you want  :D
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Coldfire

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Re:Mercenary Ideas
« Reply #3 on: 16 Jul 2004, 12:59:28 »
How 'bout two sets, one rag-tag group and one professional group with uniforms and such. The Professionals would be easy to do, you just need the basic units (Soldier, sniper, officer, machine gunner, etc..), the Rag-tag group would need a few variotions with different weapons and gear.

As for weapons, I think things like the AKM (Duh) and MP5 would be good... things that are common and widespread.

Offline Messiah

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Re:Mercenary Ideas
« Reply #4 on: 16 Jul 2004, 13:02:39 »
i wouldn't call the MP5 common and widespread - quite a costy weapon... AKM's and the such (ex soviet weapons) are the cheapest to come by on the blackmarket
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Coldfire

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Re:Mercenary Ideas
« Reply #5 on: 16 Jul 2004, 13:08:29 »
Ummm. last i cheacked, the MP5 was one of the most widespread SMGs in the world today... but i could be wrong.

Either way my point is that Mercs would use weapons that are easy to come by. (Ex-soviet weapons, mostly)

DBR_ONIX

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Re:Mercenary Ideas
« Reply #6 on: 17 Jul 2004, 21:25:04 »
Hmm, if you wanna make the units totaly amazing ;D
Customisable units..  :o
Using setobjecttexure, add stuff, change their clothes etc.. Would be totaly amazing ;)
- Ben

Coldfire

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Re:Mercenary Ideas
« Reply #7 on: 18 Jul 2004, 01:33:10 »
Good idea, also, is it possible to have randomized clothing and such? I doubt it but it would be cool...

Kaliyuga

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Re:Mercenary Ideas
« Reply #8 on: 18 Jul 2004, 02:00:41 »
all good ideas so far..

I saw a video on BIS forums a while back where someone did make a working beta of a soldier that could change uniform in-game using the setobject texture command so it could be possible to have a randomized uniforms I would imagine...  

The only downside is that IIRC the textures used with setobject texture have a size limit that prevents and super detailed textures from being used :P

1shottokill

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Re:Mercenary Ideas
« Reply #9 on: 19 Jul 2004, 20:17:26 »
Well, you could give the Rag-Tag mercs, say a new single barreled shotgun, a AK-74 and maybe a M16A1 Armalite?

Coldfire

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Re:Mercenary Ideas
« Reply #10 on: 20 Jul 2004, 04:43:08 »
Well, you could give the Rag-Tag mercs, say a new single barreled shotgun, a AK-74 and maybe a M16A1 Armalite?

It'd take a lot more firepower than that to stand up against any of the existing sides in OFP.
I'd suggest AKs, RPG-2s and RPG-7s, M16A1s, Stingers, PKs, MP5s, G3s, and Remington 700 rifles. That would at least put them at least even with (If not better than) the Ressistance for equipment.

DBR_ONIX

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Re:Mercenary Ideas
« Reply #11 on: 21 Jul 2004, 17:50:30 »
The only downside is that IIRC the textures used with setobject texture have a size limit that prevents and super detailed textures from being used :P
What about if you divide the textures up into, what is it, 32x32 or something?
Then you could have stupidly high-res texture (Think about 100 32x32 textures, over a single peice of clothing..  :o :P)

Maybe just certain peices of clothing (Hat, and top, maybe.. And then have a few dfferent units with differnt trowsers.. Less work I suppose?)
- Ben