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Author Topic: Taser pistol addon  (Read 1501 times)

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Major_Fubar

  • Guest
Taser pistol addon
« on: 15 Jul 2004, 01:42:25 »
I watched an interesting documentary series "Nuts and Bolts" in which they talked about taser pistols. These have an effective range of approximately 10 metres.

I was thinking - could you create a pistol addon that instead of doing damage, dropped the victim to the ground (maybe through the goprone animation, then have him rolling around in pain, like the healing animation).

The hard part would be to script the 10 metre range and hit detection, I guess. Anyone with more config.cpp experience than me would know if this can be done? If so, I might get to work on the model and textures...

http://www.dpl-surveillance-equipment.com/shopping_cart/DPL-Pistol-Taser.jpg
« Last Edit: 15 Jul 2004, 01:43:15 by Major_Fubar »

DBR_ONIX

  • Guest
Re:Taser pistol addon
« Reply #1 on: 15 Jul 2004, 13:37:23 »
Hmm, it's possible.. You would need a new animation for the enemy to use when they get hit, too
Like a musle tighting up, and twitching thing..
Them just falling down dead wouldn't look very good ::)
Would be good for civillians ;)
- Ben

Major_Fubar

  • Guest
Re:Taser pistol addon
« Reply #2 on: 16 Jul 2004, 01:33:05 »
In the documentary, all the test subjects hit dropped to the ground and rolled around in pain - I thought the animation OFP uses for healing (where you lie on your back and squirm like a dog getting it's belly tickled) would be pretty close  :)

DBR_ONIX

  • Guest
Re:Taser pistol addon
« Reply #3 on: 16 Jul 2004, 14:01:21 »
Oh yeah, I saw a little bit of that, all the people being paid to be shot by the thing.. :hmm:

I don't think it would really be that hard to script, I think I could manage it.. Just add a fired event handler, cleck it's the right weapon being fired, get who ever it hits (Hardest bit, but it's possible), and do the playmove, ammong other stuff (Can't setdammage them, or the "rash" apperas everywhere..)

Will try the script today, prob
- Ben