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Author Topic: looking for some scripts....  (Read 452 times)

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MuSe

  • Guest
looking for some scripts....
« on: 12 Jul 2004, 12:06:03 »
First one:
A script that if a east soldier sees a dead east soldier he is changed to setbehaviour aware

Second one:
A script that triggers and event when a unit fires its weapon. Such as an M16 fired and enemy base alarm sounds.

ponq

  • Guest
Re:looking for some scripts....
« Reply #1 on: 12 Jul 2004, 12:11:53 »
2nd -> check Addeventhandler ["Fired","alarmsbase.sqs"].

MuSe

  • Guest
Re:looking for some scripts....
« Reply #2 on: 12 Jul 2004, 12:14:47 »
Hmm..... maybe i should have used that on my airfield raid mission saying as there are no silenced weapons being used.

MuSe

  • Guest
Re:looking for some scripts....
« Reply #3 on: 12 Jul 2004, 12:16:55 »
BTW is check the name of the unit?

ponq

  • Guest
Re:looking for some scripts....
« Reply #4 on: 12 Jul 2004, 12:22:02 »
no lol ;)

just look up the addeventhandler command at the online command reference here at ofpec.com (editors depot).

Offline dmakatra

  • Members
  • *
  • Better known as Armsty
Re:looking for some scripts....
« Reply #5 on: 12 Jul 2004, 13:52:51 »
1) There's a script by LCD that does just that. Check it out in the scripting: beta testing board. It's kinda old so you have to scroll a bit.
2) I'd suggest doing this with an evenhandler, along with a hasweapon check and an array searching for the closest enemy. First had the fire eventhandler, check if anyone is in, say 100 meter distance (kinda silly if you shoot a round 5918312 miles away and they go on alert) and check if the weapon is a silenced weapon.

:beat: *Gets Shot* :beat: