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Author Topic: AlphaExit.sqs  (Read 1747 times)

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AlphaExit.sqs
« on: 12 Sep 2002, 21:21:26 »
I have windowsMe & dowanload Ofp Editing tutoral 5.  And did every think and made a AlphaEixt.sqs with word pad& renamed grp& helo. grp get in and goes to way points but is says AlphsExit.sqs not found? I am new at editing ??? ??? ??? ???          

Offline Artak

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Re:AlphaExit.sqs
« Reply #1 on: 12 Sep 2002, 21:28:41 »
Did you rename the alphaexit.sqs properly? I mean that it's not something like alphaexit.txt.sqs because that won't work.

Also check that you have put the sqs file into your mission folder.
Not all is lost.

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Re:AlphaExit.sqs
« Reply #2 on: 12 Sep 2002, 22:43:28 »
; AlphaExit.sqs   that is the name it shows as alphaexit.sqs. do i put it in my mission folder? i put it in both my missions and in just missions all helo does hold at exit point?

Offline Artak

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Re:AlphaExit.sqs
« Reply #3 on: 12 Sep 2002, 23:07:14 »
eh?



Yes. You put the file in your mission folder.

*thinks hard*


I don't see what you're getting at here
Quote
i put it in both my missions and in just missions all helo does hold at exit point?
Not all is lost.

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Re:AlphaExit.sqs
« Reply #4 on: 13 Sep 2002, 00:36:34 »
when i save file i have 2 choies as txt or all files ? i save game the get out of the game and go to wordpad and copy the file to my mission file. i know it some little somthing iam not doing,lol please help ::) ::) ??? :( :( :'( :'(

Waterman

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Re:AlphaExit.sqs
« Reply #5 on: 13 Sep 2002, 00:52:14 »
If I'm understanding you correctly this is what you do...

When you have finished copying/writing the cpp file and go to save it, you type in the Name box: AlphaExit.sqs
Don't touch anything else.  Click SAVE.

Then move that file into your own mission folder (C:\OperationFlashpoint\Users\your name\mission name).

I think this is what you mean?...

Waterman. :)

 

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Re:AlphaExit.sqs
« Reply #6 on: 13 Sep 2002, 03:04:49 »
do i use notpad or wordpad? ive done all of that and still say cant find AlphaExit.sqs?  as you can tell i dont know the first thing about not pad or editeor, need i simple terams LOL :'( :'( :'( :'( :'( :'(

Offline MI_Fred

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Re:AlphaExit.sqs
« Reply #7 on: 13 Sep 2002, 03:13:39 »
.sqs for dummies  ::)

1) get into your mission's folder
2) create a new document
3) insert text
4) click File
5) click Save as
6) enter AlphaExit.sqs in the name field
7) press enter

---end of .sqs for dummies  ::) ---

Continue reading at ur own risk:  ;D
You may wan't to turn off known filenames suffixes in windows. Screws a lot less with ur filing.
My windows is Finnish so bare with me :
1)open up ur own computer
2)open tools dropmenu
3)open folder settings
4)open show (the 2nd page)
5)tick the 3rd last option IF that is hide known filename's suffixes or anything like that

Stop reading cuz there really isn't not much more to it.


« Last Edit: 13 Sep 2002, 03:45:52 by MI_Fred »
There's gooks over there, there's mines over there, and watch out those goddamn monkeys talk, I'll bite ya.

Offline Wolfrug

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Re:AlphaExit.sqs
« Reply #8 on: 13 Sep 2002, 20:43:49 »
Well, if it was checked before, and now isn't, you should be able to see the whole file extension after the name, i.e

alphaexit.sqs.txt

that means it's a *.txt (wordpad) file, and not a *.sqs (ofp script) file. So just right click on it, select "re-name", and remove the .txt ending, so you're left with just the .sqs.
Then make sure all spelling is correct, that the file is in your mission directory as artak there said (\Users\YourName\Missions\yourMissionName.abel/cain/eden/intro). And make sure that when you execute it in the mission editor, you've got the spelling all right, together with quotes and whatnot, i.e

[]exec "AlphaExit.sqs"

I can't see any reason why it wouldn't work now  :P Hope we've helped...  :D

Wolfrug out.
"When 900 years YOU reach, look as good you will not!"

Offline Artak

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Re:AlphaExit.sqs
« Reply #9 on: 14 Sep 2002, 00:50:22 »
This'll make no sence but I always use good old Dos (well dos prompt) to rename my files. Simply type
ren alphaexit.sqs.txt alphaexit.sqs and there you have it.

But forget this because it propably just confuses more.  ;D
Not all is lost.

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Re:AlphaExit.sqs
« Reply #10 on: 23 Sep 2002, 01:02:57 »
do i put in actlield [player]exec "AlphaExit.sqs" ???

Offline macguba

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Re:AlphaExit.sqs
« Reply #11 on: 23 Sep 2002, 17:29:53 »
It depends on exactly what alphaexit.sqs does, but probably not.     As Wolfrug suggested you should probably put

[] exec "alphaexit.sqs"

in the "on activation" field of a trigger.   When the trigger fires the script should start. :)
Plenty of reviewed ArmA missions for you to play