HI, thanks for your reply, it didnt work,
. Okay this mission you play as a black op, the name is his name box is "Jay". then you have to find enemy hinds and destroy them, there two of them, the name are "Mi1", "Mi2". First of all i have alarm triggers in each town, and when they are set off the mission fails a few seconds later, only if objectives 1 is incomplete, but like you said if objective 1 is complete, it won't matter if the alarm is sounded. Okay here are my triggers that i have that complete objective 1.
-----TRIGGER 1-------(In each enemy base)
AXIS A & B= 575
West/Detected by east
TYPE: Switch
Condition: this
ON ACITAVTION: Alarm=true; Hint "You were spotted"; "1" ObjStatus "FAILED"; endmission=true
Alright on to talking about it. I have the "TYPE" in the trigger as "SWITCH", because it switches to the alarm that actually sounds, and then to the deactivation alarm that deactivates the alarm. But we really only need to worry about the 1st trigger that sets it off. NOw the first trigger, i have syncronized to each enemy unit on the map so they all go crazy once the alarm sounds. And then the "Endmissin=true" i have there becuase it ends the mission once the alarm is triggered before objective 1 is complete, and so it goes to another trigger and ends it.
----TRIGGER 2-----(MAKES A CHECK IN THE BRIEFING ONCE THE HINDS ARE DESTROYED)
AXIS A & B: 0
CONDTION: not (alive mi1) && not (alive mi2)
ON ACTIVATION: "1" ObjStatus "DONE"; hint "Objective 1 Complete"; jay addrating 4000
Alrightk, that's pretty self exsplanatory. So i hope you get what i mean now, i tried doing what you said and it didnt work. Maybe you could explain it a little better or but maybe what i put will make up for that.. Thanks.