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Author Topic: Setting up initial Skill Level in config.cpp  (Read 1364 times)

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Chaos_Creator

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Setting up initial Skill Level in config.cpp
« on: 23 Sep 2002, 16:56:40 »
I've added some group code to my config.cpp, however I would like to setup the soldiers skill level as 1.0, so I don't have to do the slider bar after I place the group. The problem is if I set the rank to private, then the skill is automatically setup to 0.0.

I tried to adding skill=1.0, but that didn't work.

Any one have an idea how to do this?

Thanks,

Chaos_Creator

Offline icarus_uk

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Re:Setting up initial Skill Level in config.cpp
« Reply #1 on: 23 Sep 2002, 17:06:28 »
check out the addon forums further down the boards.  You might find the question already asked there.

Chaos_Creator

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Re:Setting up initial Skill Level in config.cpp
« Reply #2 on: 24 Sep 2002, 18:25:03 »
I already searched the forums for the last 365 days for this question.

Does anyone know the answer? Please help!!!

Offline SelectThis

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Re:Setting up initial Skill Level in config.cpp
« Reply #3 on: 24 Sep 2002, 18:49:53 »
In groups, try setting their rank higher.

SelectThis

Chaos_Creator

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Re:Setting up initial Skill Level in config.cpp
« Reply #4 on: 25 Sep 2002, 00:20:02 »
I know that rank influences starting skill level, but my partners want the ranks for the 9-man group to be:

1 Sergeant
1 Corporal
7 Privates.

They want the skill level to be 100%, so the units will use the weapons realistically. Looks like we'll have to manually go into the editor or mission.sqm to set the skill higher.

Thanks All for your help!!!