I normally don't use a waypoint in this situation - I put a gamelogic where I want the guy to go and give it a name. Then after the camera script, I add the line
_man doMove getPos _gamelogic
You can put in setSpeedMode and setBehaviour prior to the doMove command for more control.
Don't set him any other waypoints though, because he'll go to his next waypoint immediately on completing the doMove command.
I find that if I want to script a lot for a loon or vehicle from a script this gives a bit more control than waypoints.
Hope this helps,
Ade