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Author Topic: VektorBoson's satellite mod  (Read 4810 times)

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Offline Blanco

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Re:VektorBoson's satellite mod
« Reply #15 on: 02 Jul 2004, 19:40:44 »
Yes, u can send it to me, and i can take a look at it, but don't expect it modified tommorow, i got lots of other things on my mind right now.

I did'nt move the pics, (rauschen.paa...) they were in the root directory of the missionfolder. (at least it was in the old version)
Actually I don't understand your Q; Do mean the custom text?
Those are not pics, OFP got custom types allready, you only have to define them in description.ext.





« Last Edit: 02 Jul 2004, 19:43:49 by Blanco »
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rOk

  • Guest
Re:VektorBoson's satellite mod
« Reply #16 on: 02 Jul 2004, 20:09:13 »
I'll be sending you the mission file right now.
No sweat if it's not tomorrow.
I was just trying to redo the new one in your style and after it CTD, i got ingame just to see "resource tile click not found" error message!
I'm guessing I forgot to define the new fonts.

Offline Blanco

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Re:VektorBoson's satellite mod
« Reply #17 on: 02 Jul 2004, 20:18:36 »
i didn't recieve anything yet...

Don't forget to rename the .zip -extension , because our mailserver blocks all zipfiles for security reasons

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rOk

  • Guest
Re:VektorBoson's satellite mod
« Reply #18 on: 02 Jul 2004, 20:31:31 »
Sorry, girlfriend trouble!

It should be in your mailbox, it's not a .rar file

Oops, hope you're still working, 'cos that looked like a company address to me.

Offline Blanco

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Re:VektorBoson's satellite mod
« Reply #19 on: 02 Jul 2004, 20:56:31 »
y, i'm still at work, but i don't see anything in my mailbox.
Expect for some complains from clients...  ;D
Maybe zips,rars or any other packing format  are blocked, i dunno

Rename it to .whatever -extension
Or is there a link where I can dl it?


« Last Edit: 02 Jul 2004, 20:58:22 by Blanco »
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rOk

  • Guest
Re:VektorBoson's satellite mod
« Reply #20 on: 02 Jul 2004, 21:02:07 »
I think right here @ OFPEC, just type modSatellite into the search box

Wrong...type satellite and there should be 3 entries displayed, choose the third one (Vektorboson,v1.1)


I renamed it to satellite.abubu
« Last Edit: 02 Jul 2004, 21:07:08 by rOk »

Offline Blanco

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Re:VektorBoson's satellite mod
« Reply #21 on: 02 Jul 2004, 21:22:10 »
Yeah , I've found it but the link doesn't work anymore (for me)

Duh!

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rOk

  • Guest
Re:VektorBoson's satellite mod
« Reply #22 on: 02 Jul 2004, 22:44:12 »
Try again, I've just tried it and it works!

Some firewalls and OFPEC don't go well together(something about the cookies I think).
I had to configure my Norton so that it allows downloads from certain sites (including OFPEC).

Temporary solution #1: if you have firewall, disable between the time when you click and the download dialog appears.

Lousy solution #2: I can send you script by script.

Offline Blanco

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Re:VektorBoson's satellite mod
« Reply #23 on: 05 Jul 2004, 20:32:29 »
OK, I have it.

I don't see many differences, except for the slider and the playerstatus script is gone.
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rOk

  • Guest
Re:VektorBoson's satellite mod
« Reply #24 on: 05 Jul 2004, 23:32:23 »
Well for me the way things are set up (in folders) is a great improvement.  And I like the slider too, it gives you a better feel.

Offline Blanco

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Re:VektorBoson's satellite mod
« Reply #25 on: 12 Jul 2004, 17:57:42 »
ok, the script is almost modified, alll I have to do now is clean up some dirty code and send it to you.
I added a lot of voices and sounds, it looks like the satellite is talking with you in his monotome female computer voice.
(I'm a soundguy, you know. I always have to do something with sounds when I modify a script)
Almost every button in the satellite interface has a new sound.

You can use the satellite via addaction and mapclick, but i avoided the command player, so you attach the action to a object (laptop, vehicle...) as well.
I don't think it's realistic to use such a device while you are running. I dunno nothing about these hightec stuff, but I remember in the movie Tears of the sun they had such a portable device.

I wanna make it so that the satellite tells you the object it's tracking is hostile or friendly, tank, car or whatever.
Is this a good idea?
Or totally Scifi?










 
« Last Edit: 12 Jul 2004, 20:07:35 by Blanco »
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DBR_ONIX

  • Guest
Re:VektorBoson's satellite mod
« Reply #26 on: 12 Jul 2004, 19:08:28 »
Hostile/Non-Hostile indicatior would be nice

Also, once you've finsihed the script, I can host it for you, if you want
Just email me (ben *at* dbrweb.co.uk - Change the *at* bit to an @, obv'ly :P)

- Ben
Just had an idea... how about, a bar along the bottom of the screen, with dull green shapes of a person, car, tank, plane, and a heli, and if the selected unit is a person, it lights up the person icon..?



Offline Blanco

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Re:VektorBoson's satellite mod
« Reply #27 on: 13 Jul 2004, 16:01:24 »
ok, I'll send it to you when it's finished, thx a lot

Hostile/Non-Hostile recognition is done via voices. (20 voices + 5 custom sounds)
I use a text to speech program (coolspeech 5.0), the female voice I choose is very clear and doesn't sound too robotic.

about the tracking...
I did it like this :

_object is the tracked vehicle...
SATuser is the player
"tr_f_tank" is voice that says "tracked object is a friendly tank"

Code: [Select]
?((side _object == side SATuser) && ("tank" counttype [_object] > 0)) : playsound "tr_f_tank"
...

but...
When It tracks an empty vehicle...What can I do with counttype? Is there something like :

Code: [Select]
("empty" counttype [_object] > 0)) :...

the visible indicator via shapes or silouett is a good idea but I'm still learning dialogs, I don't think I can do that now... (not yet)





« Last Edit: 13 Jul 2004, 16:06:56 by Blanco »
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DBR_ONIX

  • Guest
Re:VektorBoson's satellite mod
« Reply #28 on: 13 Jul 2004, 18:37:22 »
No probs :)
Yeah, the spoken voice is a good idea
The dialouge.. Look for Dialouge Editor (Or something, really cant remeber) in the editors depot, might help?
Anyway, gd luck!
- Ben

Offline Blanco

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Re:VektorBoson's satellite mod
« Reply #29 on: 13 Jul 2004, 20:57:52 »
Any idea how I can track empty vehicles with counttype?

Another question :

The zoom slider is alligned horizontal, I wanna replace it with a vertical slider on the right border.

I found in the description.ext a ST_HPOS static style, is there also a ST_VPOS style and how can I define it?
H stands for Horizontal, I guess.

for ST_HPOS it's

#define ST_HPOS                  0x0F

What is it for ST_VPOS if it exists?







« Last Edit: 13 Jul 2004, 20:58:12 by Blanco »
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