I downloaded a very good artillery script, but I do not remember who made it, but thats probably in the readme file. All you need to do is copy/paste heavy_ari.sqs or light_ari.sqs into your mission folder. Then you execute it by placing a marker (let's name it arty), then make a trigger activated by Radio Alpha, name it Artillery, and in On Activation write the following: ["arty", 200, 12, 3.56, 24, 2.45] exec "light(or heavy)_ari.sqs"
This is an explanation of the #'s, ["markername", spread, # of guns, travel time, ammo, reload time]
- Where "markername" is the name of your marker you want the shells to drop around
- spread is the max. distance in meters you want the shells to drop from your - marker
- # of guns is the # of guns
- travel time is how long it takes for a shell to travel vrough the air before hitting the ground
- ammo is (well duh) the amount of ammo you've got for the guns
- reload time is how long between shots the guns take to reload
There is a full explanation in the readme, as well as a discription for being a spotter for artillery
You can call (by radio) wether to move the shots 50m in any driection.
All in all a very good arty script.
Have fun and experiment with different shells for the arty (i use SHELL73, sounds and looks more realistic)