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Author Topic: Dirt kicking up, random  (Read 413 times)

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hawkins308

  • Guest
Dirt kicking up, random
« on: 01 Jul 2004, 07:41:20 »
Anyone know how to make the dirt puffs, from bullets impacting be random in size and shape? It would be nice if they lasted longer as well.

ponq

  • Guest
Re:Dirt kicking up, random
« Reply #1 on: 01 Jul 2004, 14:40:48 »
maybe this could work:
-add eventhandler "fired" to all units, to check when some1 shoots

-make the eventhandler exec a script which grabs the bullet.

-now keep track of the bulletpos untill it disappears (hits anything)

-use the drop command to create some brown smoke at the last pos of the bullet.