Hmm.. This could look real cool on a mission I was making ages ago, but gave up on for no reason (Oh, OFP screwed up, as some of the addons I had messed each other up, and had to remove quite a few)
But, if I can get this script...
It's basicly a Desert Assault on a SCUD base.. Your dropped in in a Black Hawk, kinda as a recon thing, before the main group of Humvees, and the DAP gunship is brought in (You need to take out any AT/AA guys)
But there turns out to be no scuds, but an obvservation heli/satalite picks up a SCUD incomming, so you.. I dont know, thats as far as I got
(It used the BLB UK Des troops, BAS MAH60, BAS little bird, and the armed humvees, can't remeber which ones, though....)
I was gonna use the heli dust scripts for the 3 or so helicopters, and tank shock dust script for the tanks, but ground vehicles.. They seems to be awfully, uh, "light-wheeled".. They don't kick up any dust..
What I've done sofar doesn't lag my 1GHz, 256MB ram, 128MB gfx card (Geforce fx 5600), on half-full settings.. At all
It was quite fun, apart from the heli DOP landing.. You got cut to shreds by the 2 BMPs, half the squad got wiped out
I'll need to change the flying height, and path of the heli, I guess
Asides from the vehicle dust scripts, I'm waiting for the "Arrgh I'm hit" scripts in the More WOunded, less death thread things..
Anyway, I type to much, so I'll get to the point..
If you make the dust particles, the ones furthest away, big, and less of them.. it should cut down on lag
And because it is so far away, no one should notice, unless they're looking to hard
Also, remeber that everything in OFP is scaled down, so it doesn't have to span the whole lenght of the des island of anything
Heheh, what about an modified version for foot soldiers
Anyway, I'm downloading the smoke generator now
- Ben