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Author Topic: Army Men Mod  (Read 3940 times)

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simoneldridge

  • Guest
Re:Army Men Mod
« Reply #15 on: 06 Jun 2004, 00:49:11 »
bhd
using wrptool you have the option of increasing the size of rocks and other such objects.
just a suggestion but as your men are supposed to be tiny would a few oversized rocks go down or not...

here are some pictures
http://www.flashpoint-isle.com/html/the_sandbox.html


if not i will just leave that

another thing   when you say roughen the edges   what excactly do you mean??
« Last Edit: 06 Jun 2004, 02:32:54 by W£DGE »

Kaliyuga

  • Guest
Re:Army Men Mod
« Reply #16 on: 06 Jun 2004, 10:41:27 »
thats an awesome idea.. you should make some of the bunkers..... i can't remember what they're called exactly at the moment..

err.. fortress or something...     make those really large too.. ;D


simoneldridge

  • Guest
Re:Army Men Mod
« Reply #17 on: 06 Jun 2004, 17:31:45 »
ok  i have slightly updated the island
i have softened the edges and put in some lager rocks
i have also raised some hills but you did say not over 100 high so i will wait for your feedback on that.

About my previous post......the oversized rocks have a little problem.
if you increase the size by over 300% the LOD's become messed up meaning that you can walk right through them :'(.they look really good apart from this prob. ;D

I have only included rocks up to 300% not above in this version

heres the download

The Sandbox v1.1 beta
http://www.flashpoint-isle.com/html/the_sandbox.html

Wedge


blackhawkdown132

  • Guest
Re:Army Men Mod
« Reply #18 on: 17 Jun 2004, 20:27:15 »
Thanks

DBR_ONIX

  • Guest
Re:Army Men Mod
« Reply #19 on: 19 Jun 2004, 21:58:59 »
Whats the Data3D model for the rock? I'll scale it up in O2 if you want..
Just I don't really want to search for how ever many hundred files for it ;)

Argh, I'll do the model tommorow.. I'm mucking round with some explosion effects (Fuel trucks exploding are fun :D:D And people.. :))

Anyway, It sould only take about an hour to do everything.. So I'll get a beta by moday :)
- Ben

blackhawkdown132

  • Guest
Re:Army Men Mod
« Reply #20 on: 25 Jun 2004, 17:21:28 »
good, yall are part o the team

simoneldridge

  • Guest
Re:Army Men Mod
« Reply #21 on: 28 Jun 2004, 23:47:44 »
Hi DBR

im sorry for no response i have been in hospital :-[

anyways i will have a look tommorrow for the model name
maybe we can sort something then  :)

Wedge

AnarCHy

  • Guest
Re:Army Men Mod
« Reply #22 on: 29 Jun 2004, 15:50:39 »
about your mod...  how far along are you exactly?  Do you jus have plans...?
I've d/led the file and the island looks pretty d**n good.
If you get to the point where you need a mission designer I'm your man.
I just have nothing to do you see?  I'm soo da...ng bored... (and now, my descent into utter madness....)

DBR_ONIX

  • Guest
Re:Army Men Mod
« Reply #23 on: 30 Jun 2004, 13:44:04 »
Hi DBR

im sorry for no response i have been in hospital :-[

anyways i will have a look tommorrow for the model name
maybe we can sort something then  :)

Wedge
No probs :)
Oh, the model name is "mc CIVIL2.p3d"
Thats the civillian one..
Not found the millatry one yet..
But..
I do have the BAS Inf Kit..
That I could retexture no bother, as it has all the Photoshop files.. How realistic do you want them (If you want to use the BAS model), as in, pockets etc? (The actions thing BAS supplied add pockets, that look pretty good.. You could have a green model, or the same, but with pockets etc.. Which could look cool)..?

I'll have a go with pockets etc, see what it looks like, and post up a screenshot
- Ben