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Author Topic: MISSION.SQM - HACKING / Res."bug" ?  (Read 3369 times)

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Offline Tomb

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MISSION.SQM - HACKING / Res."bug" ?
« on: 21 Sep 2002, 18:22:51 »

Urgent - Please speed up your replies - Urgent - Please speed up your replies - Urgent - Please speed up your replies - Urgent - Please speed up your replies - Urgent - Please speed up your replies - Urgent - Please smoke some weed - Urgent - Please drink some beer -


    ...or don't  ::) ;D


 Anyho'  - I've noticed something; back in v_1.4 we could place a
flagpole & then change it to, say a building or whatever, via hacking
into the mission file and change the "VEHICLE" type.

Now ( v_1.75 ) all I get is NOTHING  ??? >:( ::) No change, nada!!!!

Wassup w/ that, soldiers?! Is this true  :o :'( ... coz if so, it's a disaster!!!
It will mean that everyone now needs the editor addons to be able to
play missions which contains custom placed buildings/objects  :(

Lemme hear yer own experiences on that one, pals  ???

TORF ?


Offline Sui

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Re:MISSION.SQM - HACKING / Res."bug" ?
« Reply #1 on: 21 Sep 2002, 18:50:11 »
Really? So it will revert back to the saved file huh?

I wonder if that is the same with side changes... (which are about the only reason I ever modify an .sqm file with a text editor).

As far as building placements go:

bld = "buildingname" createvehicle position

:thumbsup:

buildingname should be exactly the same as it appears in the .sqm file ;)

Gameer_77

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Re:MISSION.SQM - HACKING / Res."bug" ?
« Reply #2 on: 21 Sep 2002, 20:24:56 »
Well, you can certainly change the sides by editing the .sqm in Res, dunno about the whole house thing though.  :-\

 8)PEACE

Bremmer

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Re:MISSION.SQM - HACKING / Res."bug" ?
« Reply #3 on: 21 Sep 2002, 20:57:27 »
You can CreateVehicle Buildings?!?  :o

*falls off seat in shock*

Fantastic tip there Sui!

Offline Tomb

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Re:MISSION.SQM - HACKING / Res."bug" ?
« Reply #4 on: 22 Sep 2002, 00:31:21 »
---------------------------

1. Really? So it will revert back to the saved file huh?

2. bld = "buildingname" createvehicle position


---------------------------

 1. Yeah - that's what it did to me....  >:( :P bloody evil game engine!!!  ::)

 2.  :wow:  neah sheeet!!!!!  :noo: :D ;D is that correct?! Now I've heard it all  :o :-*

    GREAT... no wait...

   [size=8]GREAT NEWS THERE[/size]


           8) :-* :-* :-* :-* :-* :-* Rockin' sui  :-* :-* :-* :-* :-* :-* 8)

 
I must try this at once!!!!

Still, I'd like to hear if you morons actually share my experiences on this
(the reverse-hacking stuff ).

*rushes off to create tons of houses*


Offline LCD

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Re:MISSION.SQM - HACKING / Res."bug" ?
« Reply #5 on: 22 Sep 2002, 01:04:10 »
sry tomb didnt happen 2 me (i used it 2 change soldiers 2 civis )  :P

LCD OUT
"guess being the community has downsides .." - cheetah
Help Perfecting Da Next Best Thing - O-Team Beta

Offline icarus_uk

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Re:MISSION.SQM - HACKING / Res."bug" ?
« Reply #6 on: 22 Sep 2002, 01:08:35 »
I think its just you Tomboy.  I made a very nice hangar from a barrel.

Why are you editing anyway?  You are too busy to be having fun!

Offline Tomb

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Re:MISSION.SQM - HACKING / Res."bug" ?
« Reply #7 on: 22 Sep 2002, 01:21:13 »
True that! But my professors are giving me 60 pages (english txt and I'm danish) per day,
so I thought a lil' eng. lectures in the editor & here would shape up my brains!  :D ( ::) )


  ;D


PS. Are ya sure? ...about the hacking??!


Offline icarus_uk

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Re:MISSION.SQM - HACKING / Res."bug" ?
« Reply #8 on: 22 Sep 2002, 01:40:03 »
100.1%  I turned a "barrels" into a "Hangar_Hall" with no problems.

Offline Tomb

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Re:MISSION.SQM - HACKING / Res."bug" ?
« Reply #9 on: 22 Sep 2002, 01:58:43 »
Odd  ??? I just tried it again, and I got zippy-nada-thingy but a flagpole  ??? :(


LOOK HERE :

------------------------------------------
class Vehicles
{
items=1;
class Item0
{
position[]={9865.645508,26.730000,4016.887939};
id=1;
side="EMPTY";
vehicle="FlagCarrier";
skill=1.000000;
markers[]={};
};
};

--------------------------------------


See, it's done the right way, but still it suck?!  :o

where it reads FlagCarrier I typed : Housedumruina_mini (a valid house name)
But when I preview the mission it's changed back to a frikkin' flagpole!!!  >:(


« Last Edit: 22 Sep 2002, 02:11:01 by Tomb »

Offline Messiah

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Re:MISSION.SQM - HACKING / Res."bug" ?
« Reply #10 on: 22 Sep 2002, 02:12:10 »
hmmm tomby old boy - works for me - and icarus and probally everyone here...

*shrug*

ummmm... try and reinstall resistance - i cant possibly think what you could be doing wrong...

u are just changing the vehicle name to a new name so that it will become a house or whatever?

try and use a barrel or a fortress (barrel works for icarus and fortress works for me)

not much else i can think of...

weird danes  ;)
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Offline Tomb

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Re:MISSION.SQM - HACKING / Res."bug" ?
« Reply #11 on: 22 Sep 2002, 02:29:58 »
 :D Hej mezzy-dreng!  ;D ;)

Well, from now on I'll just use sui's method & put a named trigger on the map
and simply "createVeh. getpos trigg_name" the buildings I need  8)


...but if other ppl (maybe ppl with v_1.46) wanna DL/play a mission which uses
this method, they might experience a crash or two  :o :P :(
Thus: I'd like to know if v_1.75 really HAVE "killed" the good ol' hacking method or not.

The new way of doing this is cool - NO doubt about that, but
in my opin. uploaded missions should still be made with the old method, hence the
"easy-download-easy-gameplay-no-crashes-warrant" we all like to see  :D :)

makes things cool for everybody, regardless of yer version!



Offline LCD

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Re:MISSION.SQM - HACKING / Res."bug" ?
« Reply #12 on: 22 Sep 2002, 02:52:31 »
Quote
...but if other ppl (maybe ppl with v_1.46) wanna DL/play a mission which uses
this method, they might experience a crash or two    
Thus: I'd like to know if v_1.75 really HAVE "killed" the good ol' hacking method or not.

1) da create veh command is valid 4 1.4 versions

2) as me nd icarus nd mezzy told u - NO

dats eanough ?

LCD OUT
"guess being the community has downsides .." - cheetah
Help Perfecting Da Next Best Thing - O-Team Beta

Offline Tomb

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Re:MISSION.SQM - HACKING / Res."bug" ?
« Reply #13 on: 22 Sep 2002, 02:59:40 »
Never!  >:( ::) ;D I'm a stubborn bastard - I refuse to believe that I actually have
a bug in my private OFP install.  :P :noo: Heck, my son has broken the orig. disc so I
only have the RES cd, which means I can't reinstall the game.
(and why'd I do that when everything else is working fine?!)

Bottoms are: wtf is this  ??? my own version of the game is starting to
auto-revert any hacking I do  :o

that's probably the oddest thing I've ever seen!  ??? :hmm:


BAH! nevermind

Offline icarus_uk

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Re:MISSION.SQM - HACKING / Res."bug" ?
« Reply #14 on: 22 Sep 2002, 03:01:11 »


[attachment deleted by admin]

Offline Tomb

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Re:MISSION.SQM - HACKING / Res."bug" ?
« Reply #15 on: 22 Sep 2002, 03:09:23 »
( ::) )



testing






Offline icarus_uk

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Re:MISSION.SQM - HACKING / Res."bug" ?
« Reply #16 on: 22 Sep 2002, 03:20:34 »
Yes Tomboy, we know the forums work.  Even if they are much slower than before.

Offline Tomb

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Re:MISSION.SQM - HACKING / Res."bug" ?
« Reply #17 on: 22 Sep 2002, 03:26:30 »

------------------------------------------

Tomboy, out of interest, are you saving the sqm and then reloading the missin in the editor ?  
I dont know how many times Ive made all the chages in the sqm and saved it.  
But left the pre hacked version in the editor without noticing...

------------------------------------------

 
Now you just shut up, all .... this isn't funny


DOOH!  :beat:

This is scary... I really must be suffering from alzheimers disease!  :noo:

uhm, would it do if I gave a lil' example of my homework to explain this bummer ?  :-[ :P ;D

--------------------------------
..."Does the absolute reality which we define in our discussion remain always constant and invariable, or not? Does absolute equality or beauty or any other independent entity which really exists ever admit to change of any kind? Or does each one of these uniform and independent entities remain always constant and invariable, never admitting any alteration in any respect or in any sense?

:noo:

Yes, it was the preview bummer I made, hifly!  ::)

 ;D CHEERS, brotha's  :cheers:  thx fer slabbing me back to reality!  :-*

-------------------------

PS. ( I made hifly attach me the stuff I needed... what a great sig. line I have  8) ;D )  j/k  man!

« Last Edit: 22 Sep 2002, 03:35:33 by Tomb »