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Author Topic: Army Men Mod  (Read 2652 times)

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Dubieman

  • Guest
Re:Army Men Mod
« Reply #15 on: 26 May 2004, 18:36:17 »
Okay so are you makin tan soldiers?

I loved multi on World War, mortars and rocket launchers are fun to dodge...:moon:

blackhawkdown132

  • Guest
Re:Army Men Mod
« Reply #16 on: 26 May 2004, 23:14:49 »
actually, im a mssion maker. I need a some units textured green and tan and i can get started.

DBR_ONIX

  • Guest
Re:Army Men Mod
« Reply #17 on: 29 May 2004, 21:42:18 »
Hmmm.. *Puts hand up*
I'll do it :D
But basicly, you need texview,
Get a plain green texture (In paint, for eg)
Make sure it's 512pixels by 512pixels (Or other sizes, like 32x32 etc)

And in O2, hit A, then right click > load texture.. Find it.. Then drag it over the model, press a, select everything, a again, and hit B

Simple
I'll have a go at new models soon, though :)
- Ben

blackhawkdown132

  • Guest
Re:Army Men Mod
« Reply #18 on: 03 Jun 2004, 00:30:46 »
thats cool

DBR_ONIX

  • Guest
Re:Army Men Mod
« Reply #19 on: 04 Jun 2004, 17:55:26 »
Hmm.. Just remebered i have Army Men 2 lying around.. Maybe I can find a way of opening it's models and getting them to O2... Hmmm

Any anim makers wanna do a new walking anim? :D

- Ben

blackhawkdown132

  • Guest
Re:Army Men Mod
« Reply #20 on: 04 Jun 2004, 23:59:41 »
i was planning to just retexture some models...

DBR_ONIX

  • Guest
Re:Army Men Mod
« Reply #21 on: 05 Jun 2004, 12:54:40 »
Hmm :S
I seriously doubt that would work.. It would look awful..
I'll go and look for Army Men 2 tools (And the game) just now.. See what I can do

If you want to try retexturing a man.. Try.. I doubt it will look good though :(

Like if you read the reviews for the legawars mod, it said something about them expecting them to be retextured soldiers.. But was extremly happy when they turned out as new models etc

So it wouldn't go down to well, I think.. Unless the stuff is new models etc

Could be a fun mod though :D
- ben

gundam007

  • Guest
Re:Army Men Mod
« Reply #22 on: 17 Jun 2004, 18:42:02 »
soldiers would be easy as heck, you dont need any anims. you only to spin rotors on helos and turn turrets on tanks, both of which are relatively easy

DBR_ONIX

  • Guest
Re:Army Men Mod
« Reply #23 on: 19 Jun 2004, 13:57:56 »
Nah, you need a new walking anims for them.. When a normal soldier runs, it's like a person runs..
But an toy army man walking, they, well, wadle.. Mainly because they have they'rew feet joined :P

But I guess you could unjoin they're feet, and everything would be okay! :)

I'll have a go at the model this week end, unless something important happens *Laughs*

I've got the BAS Standard Inf kit, so I'll try modifing that (I'll just use it for the selection names :))

- Ben

blackhawkdown132

  • Guest
Re:Army Men Mod
« Reply #24 on: 25 Jun 2004, 17:16:56 »
ever seen the army men series? they dont have a base. Its also easier on the engine if you use the same model.

blackhawkdown132

  • Guest
Re:Army Men Mod
« Reply #25 on: 25 Jun 2004, 17:18:50 »
thanks, im also working on a webpage, so keep on alert


DBR_ONIX

  • Guest
Re:Army Men Mod
« Reply #26 on: 29 Jun 2004, 17:07:55 »
No base.. I gotta reinstall Armymen 2..
Will try that tonight
Sorry I've not started.. I had to reinstall windows (No data lost though)

So you want to retexture the orig models?
- Ben