I'm sure by now everyone is familiar with how vehicles become twisted, dark bouncy metal when they are destroyed, maybe there is a new way to simulate vehicle damage.
What I envision is a script that uses eventhandler's to determine what is being fired at a vehicle. This, would then cause damage to be shown in the particluar area. I don't see how bullets from an AK-47 can destroy a tank... This capability seems feasible, just shoot a tire and an animation (I think it's an animation) is played that shows the tire deflate. Could this be used on other parts of the vehicles body, but with a different animation or effect shown?
Why use event handlers? To determine what is being fired. I take it a missile is defined differently from a bullet? A missile would still explode, while a bullet wouldn't.
Now I need to ask some questions: Can custom area's be created on vehicles, such as tires that could have a new effect? Is there any interest in this idea? Could this be implemented as a script, or would it have to be used in conjunction with a new addon?
Edit: I'll try to clarify what I'm saying, what I wrote above isn't very clear.
Imagine there is a Jeep driving through a city. A man begin's shooting the vehicle, striking the hood, door, and headlights. The engine is hit, so the hood rises up infront of the windshield. The door becomes dented and cracked. And the headlights become smashed and un-useable.
Hopefully it's easier to understand what I am saying now...