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Author Topic: Unit appear on map, specify time?  (Read 678 times)

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Casto

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Unit appear on map, specify time?
« on: 12 Jun 2004, 18:15:19 »
I have a little problem with time, i would apperciate if anyone helps me to figure this out.

I want soldier to appear map at time 1200 , and the mission starts 1130, so anyone know how i can make that soldier appear on game at time 1200 and not present at start?  ???


Offline macguba

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Re:Unit appear on map, specify time?
« Reply #1 on: 12 Jun 2004, 18:52:25 »
You need to use a createUnit command to create him.  Alternatively, create him in the Editor in the usual way, but place him on an outlying island and setpos him into place at the appropriate moment.

You can use the commands time or daytime to check the time, or you could just use the timeout fields on a trigger.
Plenty of reviewed ArmA missions for you to play

Casto

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Re:Unit appear on map, specify time?
« Reply #2 on: 12 Jun 2004, 19:28:31 »
I don't get it...

Can u give an example ?

So can u tell which i write and what fields in ofp editor..?

I have tryed to solve this problem hold week and i cannot find answer to faq, so im pretty desperate... ???
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I thinked once more and i sucsess to solve problem  ;)
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But soldier was visible in island, i tried to change it "false" and true to trigger, but it won't work but trigger and soldier are "true" = visible. So is there any way to make that soldier in island invisible and when it move to marker it changes visible =true?


« Last Edit: 12 Jun 2004, 20:34:52 by Casto »