put all that coutdown stuff in it.
I would advise against putting
any countdown stuff to end any cutscene. It will only work if your cutscene is exactly the same length
every single time. You cannot have any conditions it it:
Example: You want the camera to move to a position, wait for some condition (a tank arrives, maybe), and then move to a different position. Because of the 'Randomness' of OFP, the tank will never arrive at exactly the same time, and so your script will never be exactly the same length. The most simple way to end a cutscene is to do this:
At the end of your script, put
EndIntro = True.
Then in your 'End #1' trigger, put into the condition field:
EndIntro
As soon as your camera script reaches the line 'EndIntro = true', the End#1 trigger's condition will become true, and the intro will end.
That will always end the cutscene at the end, regardless of timing. It means you don't have to go through, counting up all the delays.
-Supr. Cmdr. PsyWarrior
-Psychic Productions