Home   Help Search Login Register  

Author Topic: Change res to enemy once shot fired  (Read 484 times)

0 Members and 1 Guest are viewing this topic.

Gooner861

  • Guest
Change res to enemy once shot fired
« on: 12 Jun 2004, 20:33:48 »
I have a scenario where ur patrolling in sum zone where there are also res dudes who are friendly at that time, but wen i shot is fired and kills ur officer how can u get the res dudes to turn as ur enemy and start shooting at u.

Thanks.

Offline macguba

  • Former Staff
  • ****
    • macguba's operation flashpoint page
Re:Change res to enemy once shot fired
« Reply #1 on: 13 Jun 2004, 01:41:53 »
Make Resistance not friendly to your side.   In your init field write

this setCaptive true

when you want the Resy boys to start popping off in you direction write this in a trigger

On activation:  player setCaptive false
Plenty of reviewed ArmA missions for you to play

Gooner861

  • Guest
Re:Change res to enemy once shot fired
« Reply #2 on: 13 Jun 2004, 14:20:34 »
But wont that just make them fire at me, i want them to fire at all my guys.

Offline macguba

  • Former Staff
  • ****
    • macguba's operation flashpoint page
Re:Change res to enemy once shot fired
« Reply #3 on: 13 Jun 2004, 15:47:16 »
"_x setCaptive false" forEach ArrayOfYourUnits
Plenty of reviewed ArmA missions for you to play

Gooner861

  • Guest
Re:Change res to enemy once shot fired
« Reply #4 on: 13 Jun 2004, 17:10:43 »
Ok thanks i get the setCaptive false thing but excuse my stupidity but wot is this ArrayOfYourUnits thing and how is that dun through a trigger?

Thanks.  :)