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Author Topic: 5 men get in Truck, later 3 men get out for clear a town... when clear the rest  (Read 1452 times)

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RedCat

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hello all of you who is reading this.

the question: you could read this in the subject line
for me: the answer how

5 men get in Truck,
later 3 men get out for clear a town...
when the town is clear by trigger the rest come out of the Truck.

For trying it i did use for each (3) sol. a waypoint
only all of the sol. comes out of the truck while using Unload Truck.
end a moment later they get back in the truck bij using Get In except the 3 sol. they are outside for controle the Town.

I wanted to ask if someone or more, could tell me what end where i have to write something in Triggers or Waypoint or whatever.

for this i wanted to thanks everyone who is reading this
regards RedCat

Offline Zombie

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try this:
at the waypoint for the truck put a trigger:
on activation: unassignvehicle sol1;unassignvehicle sol2;unassignvehicle sol3
then a trigger activated enemyside not present
on activation: sol1 assignascargo truck1;sol2 assignascargo truck1;sol3 assignascargo truck1

hopefully this helps

RedCat

  • Guest
sorry Zombie
« Reply #2 on: 30 May 2004, 13:35:16 »
Sorry Zombie,but i think that i do make a mistake or something.

I did place those Triggers one afther de first waypoint en de second on the place where they has to be and offcourse out of the truck1.

i did try whit end whitout a Synchroline, or Axis A end B

but they did still sitting in the truck.
I told them that i would trow some grenates if they wouldn't come out quick,
but you do now the answer, yeh they sit there and laugh to me.

did i or didn't i,  that is my question
and you have the answer, I hope

RedCat


Offline macguba

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Right, the first thing to get clear is that "5 men get into a truck, later 3 men get out" doesn't really make sense in OFP.    Only a group can do something like get in or out of a truck.     How many loons there are in the group is largely irrelevant.     Groups cannot split up.... although you can get some loons to leave one group and join another.

In this case, what you need is two entirely seperate groups:  one of 3 loons and one of 2 loons.    They have entirely seperate waypoints, controlled by triggers.    They do start off the mission in the same truck.    

Make a test version of the mission.   Get all the waypoints right for the first group.    Then add in the second group.
Plenty of reviewed ArmA missions for you to play

RedCat

  • Guest
thanks Macguba;

I do understand what is wrong and that i have to split the team and join them later together.
i do have one question about those triggers.
do i make a Axis A and B or synchronisch or do better nothing then only place them whit those actions in it.

thanks for helping me and i will wait for my last answer on my last question

regards RedCat

Offline macguba

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NP  :)

I don't quite understand the trigger question.   Can you say it again a different way?
Plenty of reviewed ArmA missions for you to play

RedCat

  • Guest
Macguba;

What i mean is; i do have to make a Trigger1,
On Activation: sol1 assignascargo truck1;sol2 assignascargo truck1;sol3 assignascargo truck1
How do i activate this Trigger1, by using Axis A=20 B=20 or do i Synchronisch the Trigger1 whit the first Waypoint off the Truck1 or something else.

I do hope that my explenation is better for now.
It is not easy to write Englisch

Thanks anyway for your explanation.
regards RedCat

PsyWarrior

  • Guest
Greetings,

So: You want sol1, sol2, and sol3 to get into the truck as soon as the mission starts? Correct?

In the Condition line of the trigger type:
Code: [Select]
true
That will make the trigger activate as soon as the mission starts.

Or you could mean something completely different, and I've got it wrong (again! ::))  :P

Quote
It is not easy to write Englisch
It's always difficult to write in a foreign language, even one that you can speak. For instance, I can speak and read some German, but It's impossible for me to write it :P (Chris Death knows this ;D).

-Supr. Cmdr. PsyWarrior
-Psychic Productions

NOTE: You will also have to write

[sol1, sol2, sol3] orderGetIn true

To get the units to board the truck.
« Last Edit: 30 May 2004, 23:39:08 by PsyWarrior »

RedCat

  • Guest
PsyWarrior;

you are correct whit this, and i wanted to thank you all who helps me whit this problem.
and yes i could speak better much better englisch then my fingers could type on the keyboard.

regards  RedCat

RedCat

  • Guest
Sorry it still notworking correct

the sol1 /2 /3 are getin truck1, that's ok, but
they still sitback in the truck1 when i order to get out
And when i set Unloadtransport all the teams are coming out of the truck
and i wanted to let grp1 stay and the grp2 ( sol1 /2/3 ) get out

is there a better solution if yes i would be happy

RedCat

PsyWarrior

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Ah, yes, I forgot about this...

When you tell the soldiers to get out, you need to also use the command unAssignVehicle on them, or they will try to get back in.
Example:

"unAssignVehicle _x" forEach units grp1
-or-

unAssignVehicle sol1; unAssignVehicle sol2; unAssignVehicle sol3
-or-

"unAssignVehicle _x" forEach [sol1, sol2, sol3]

Choose which one you like best... ;D
Any of them can go in the 'On Activation' line of a trigger, or in a script.

That should sort out the problem. In theory... ::)

-PsyWarrior
-PSYPROD

RedCat

  • Guest
operators thanks for helping me whit everything.

But sorry nothing works, only whit a waypoint for sol1 /2/3
to getin truck like;
On Activation;sol1 assignascargo truck1; sol2 assignascargo truck1; sol3 assignascargo truck1; [sol1, sol2, sol3] ordergetin true
And this waypoint isn't i repeat isnot Synchronisch whit the Truck1, only whit the 3 soldiers
To let that group sol1 /2 /3 get out of the Truck1 doesn't work
I did try everything what you all send to me.
And i know that it has to work some how, and the real problem is that i couldn't write englisch or explain it what i wanted.

So thanks and i would try it something normal, easy.

Greeting from the Netherlands and maybe, maybe for the next problem.
Regards   RedCat