hmmm.. .i think it may be something in the config..... the locket launcher addon i made uses a different config example than my rifles.... so i think i may be missing something....
//Config file written by OFPCW ofps.cncguild.net/configw
//M16a3 made by Ice Man 316
#define TEast 0
#define TWest 1
#define TGuerrila 2
#define TCivilian 3
#define TSideUnknown 4
#define TEnemy 5
#define TFriendly 6
#define TLogic 7
#define true 1
#define false 0
#define private 0
#define protected 1
#define public 2
#define WeaponNoSlot 0// dummy weapons
#define WeaponSlotPrimary 1// primary weapons
#define WeaponSlotSecondary 16// secondary weapons
#define WeaponSlotItem 256// items
#define WeaponSlotBinocular 4096// binocular
#define WeaponHardMounted 65536
class CfgPatches
{
class M16a3
{
units[] = {};
weapons[] = {M16a3};
requiredVersion = 1.40;
};
};
class CfgAmmo
{
class Default {};
class BulletSingle: Default{};
class IMIM16a3Mag: BulletSingle
{
hit= 8;
indirectHit= 1;
indirectHitRange= 0.40000;
minRange=0.5;
minRangeProbab=0.800000;
midRange=50;
midRangeProbab=0.350000;
maxRange=109;
maxRangeProbab=0.080000;
visibleFire= 16;
audibleFire= 16;
visibleFireTime= 10;
};
};
class CfgWeapons
{
class Default {};
class MGun: Default {};
class Riffle: Mgun {};
class M16a3: Riffle
{
model="\M16a3\M16a3";
modelOptics="\data3d\optika_m16.p3d";
displayName="M16a3";
magazines[]={"M16a3mag"};
flash="gunfire";
flashSize=5;
initSpeed=938;
opticsFlare= true;
modes[]= {"Single","Burst"};
class Single
{
ammo="IMIM16a3Mag";
multiplier=1;
burst=1;
displayName="SINGLE FIRE";
dispersion=0.0002000;
sound[]={\M16a3\M16SEMI.wav,db-0,1};
soundContinuous=0;
ffCount=1;
reloadTime=0.100000;
recoil="M16RE";
autofire=0;
aiRateOfFire=5.0000;
aiRateOfFireDistance = 200;
UseAction=0;
useActionTitle="";
};
class Burst
{
ammo="IMIM16a3Mag";
multiplier= 1;
burst= 3;
displayName= "BURST";
dispersion=0.0008000;
sound[]={\M16a3\M16BURST.wav,db-0,1};
soundContinuous=0;
reloadTime= 0.100000;
ffCount= 3;
recoil= "M16RE";
autoFire= 0;
aiRateOfFire= 5.00000;
aiRateOfFireDistance= 200;
useAction = 0;
useActionTitle= "";
};
};
class M16a3mag: M16a3
{
scopeWeapon=0;
scopeMagazine=2;
displayNameMagazine="M16a3Mag";
shortNameMagazine="M16a3Mag";
};
};
class CfgRecoils
{
M16RE[]= {0.04, 0.015,0.030, 0.040,0,0};
};
class CfgNonAIVehicles
{
class ProxyWeapon {};
class ProxyM16a3: ProxyWeapon {};
};
};
thats my standard rifle's config.... and all my config files are based off of it except my rocket launcer and two pistols.
this is my description.ext for the mission
class Weapons
{
class M16a3
{
count = 99;
};
class M16a3fl
{
count = 99;
};
class Akdrum
{
count = 99;
};
class M4a1
{
count = 99;
};
class M4a1fl
{
count = 99;
};
class PRLS
{
count = 99;
};
class CXStorm
{
count = 99;
};
class USAS
{
count = 99;
};
class SUP90
{
count = 99;
};
class MP5Navy
{
count = 99;
};
class XM8
{
count = 99;
};
class M16SRT
{
count = 99;
};
class binocular
{
count = 99;
};
};
class Magazines
{
class M16a3mag
{
count = 99;
};
class M4a1mag
{
count = 99;
};
class AKDrumMag
{
count = 99;
};
class PRLSmag
{
count = 99;
};
class CxstormMag
{
count = 99;
};
class SUP90mag
{
count = 99;
};
class USASmag
{
count = 99;
};
class MP5Navymag
{
count = 99;
};
class XM8Mag
{
count = 99;
};
class M16Srtmag
{
count = 99;
};
};
its wierd that the magazines show up.... i donno....