Chopper with MG would just feel more realistic than with rockets for a specops insertion. Not a big deal.
Style in radio chat is of course entirely a matter of taste. I'm a Brit myself so I know what you mean about OTT Yanks.
Depbo'd the file to find out why it was so big - the psds are in there.
If the chopper is just being an arsey chopper in hanging around, then so be it - choppers are like that sometimes.
There is more to come, on my first attempt at the base we were detected at 500m out without firing, which just seemed a bit harsh. It's possible, if you want, that the base would be firing flares beyond the perimeter at random intervals - you don't see it much now, what with NVGs and all, but once upon a time it was a standard defence measure. Again, not a big deal, entirely a question of aesthetics.
When you say the flares are scripted I hope you mean there is a script to make the guards fire them, (which is fine) not that you are camcreating them out of thin air.
On my second attempt I headed southeast and went through the woods to come at the base from the northeast. Dropped an M2 guard (I have M21, my boys all still have HKs) and was pleased to see the base go on alert. Snipefest followed, took out one BMP and a fair few baddies. Moved back into the woods then back out again a bit further west to continue the snipefest and take out the second BMP. Some of the enemy came quite close but no problem taking them out. There are too many headless chickens running around the base, have them recombine into new, smaller squads, and then do something a bit more constuctive. You might need to bump up the average rank a little to help reduce temporary fleeing.
Cleared the base no bother, retry (good), called in Bravo, found the field hospital which is correct and inevitable in a well constructed mission like this), Bravo arrived, found ammo crates and stocked up. There should be a little more radio chatter between you and Bravo - all I got was "OK see you at the junction."
Bravo drove off in a lorry (what happens if it is damaged/destroyed?) and we followed in a UAZ. Passed them, parked up, ran north through the woods into the next woods and approached the junction from the north west. I confess I didn't like this bit at all: we just lay there sniping endless headless chickens, I did a bit of spotting through the scope for my boys but it was all pretty pointless really. Couple of BMPs turned up but they were too late and were taken out without comeback. Moved cautiously into the camp, quite a few of the guards had run away a bit towards the sea. Retry.
The camp itself was poor: I like that you have M2s pointing up each road but you should have fewer of them (one each) and more fences. There should be more tents and debris for an encampment of this size: a hospital almost on its own always looks a bit bare. There were far too many guards and they were not sufficiently organised: for example, when it gets down to the last 4 (say) they should all hop into a UAZ and bug out to the north. I don't like to see spetz natz mixed up with regular infantry, particularly not at an ordinary VCP. Bravo should start to come up at the end of the battle, following a little radio chatter with us.
Eventually figured out that I had to call Bravo (duh-oh) and they came up and dropped off the ammo crates, which we sorely needed. However they all stood around aimlessly in safe mode, they should have another waypoint to get them organised and into aware.
/more later