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> Use the Object command to return a pointer to a map object, using its ID.I did it that way.>But the problem of getting AI guys to target static objects still remains, t>hats why the Invisible Target Addon was suggested. I understood that allready I am really suprised theres no way to saya soldier to attack a tree.>They will probably just shoot straight up into the air without Invisible Targets. With SOLDIER doFire object 123123 (lets say 123123 is a tree map id)the soldier never fires on the static map object.>Perhaps you could fake it this way, and cam create the actual impact >rounds over your target?I will use the cam create trick probably. thnxgreets andreas toast