This may help a little...
To ease my Cutscene research a little I spent some time delving into the internals of Resistance to find all of those really cool new moves 'Like the cop that does the jump up half spin {with a tuck and a half gainer
} during the intro cutscene... anyway I consolidate them onto a list straight from Resistance to a Word Document to print and put in a binder... this may help out and my advice is to cut and paste these if you want all of the new ones.. ## This may not be all of them but this is like 10 missions worth I think.. ##
For your taking:
OFP Resistance Commands
AP allowdammage false
AP reveal ‘target'
aP addweapon "phone" 'To give them the phone'
aP switchmove "FXStandToTelHand"
aP switchmove "FXSitHandsOnTable"
aP switchmove "FXInKneel"
aP switchmove "Fxstand"
aP switchmove "Fxdismay"
aP switchmove "EffectStandSaluteStart" - 'Begin Salute'
aP playmove "Effectstand" - 'End Salute'
aP switchmove "FxFromKneel"
aP switchmove "FxShow3"
aP switchmove "FxFromTable"
aP switchmove "FxSitRightHandDown"
aP switchmove "FxSitLeftHandDown"
aP switchmove "FxSitHandsOnTable
aP switchmove "FxStandRotateTable"
aP switchmove "FxStandEndTable"
aP switchmove "FxStandToTable"
aP switchmove "OnChair"
aP switchmove "FxNewCivil"
aP switchmove "Fx"
aP switchmove "Fxstand"
aP switchmove "StandToSitDown"
aP switchMove "FXinHand"
aP switchMove"FXCivilLookaround2"
aP switchMove "FXshow4"
aP switchmove "FXStandSurUniv"
aP switchmove "CombatReloadMagazine"
aP switchMove "TakeFlag"
aP switchmove "Crouch"
aP switchmove "civildead"
These are the rest that I found while looking.. I am not sure which are playMove and which are switchMove's...
StandStrokeFistEnd
OnChair
EffectStandSaluteEnd
StandBase
EffectStandmove
EffectStandSitDownVer2
EffectStandSitDownVer1
EffectStandSitDown
EffectStandSitDown
EffectStandSitDownStill
SitDownToStand
FXBase
FXStandToTel
FXStandToTelHand
FXStandTelLoop
FXStandDropTel
FXStandFromTable
FXStandUnivTable
FXStandToTable
FXStandDangle
FXStandToDip
FXStandDip
FXStandFromDip
FXStandSur
FXStandSurDead
FXStandSurUniv
FXStandSurDown
FXStandRotateTable
FXStandShowTable
FXStandEndTable
FXStandStraight
FXStandBug
FXStandhip
FXStandAtt
FXStandAttVar1
FXangel
Fxangel2
EffectWeaponPanic
CommandEngageAtWill
CommandFireAtWill
CommandFormation
CommandHoldFire
CommandStop
CommandForward
EffectCombatStand
standF
standB
combatF
combatB
crouchF
crouchFW
crouchB
civilF
civilB
lyingF
lyingB
civilLyingF
civilLyingB
lyingVars
combatVars
combatReleaxedVars"_
combatTurnRelaxed"_
combatTurn
standTurn
standFX
standVars
weaponF
weaponB
weaponTurn
civilLyingTrans
civilCombatTrans
civilStandTrans
civilVars
civilTurn
cargoEquiv
cargoVars
sitDownVars
Good luck and the more you experiment the better you get with these things.. like with the
aP switchMove "FXDismay"
The before mentioned police maneuver requires you to give the command
aP switchMove "FXDismay"
aP setDir "180"
Afterwards to keep him/her/them to stay in that direction..
Anyway I am completely off the subject.. If you notice that your intel.. was indeed correct 99.995% of the maneuvers are switchMoves and during my creation of my campaign.. I can't remember using playMove once..
Not really a solution.. but some assistance anyway...
Take care and happy OFPEC'ing
YankeeTanker. Matt.