Right... now I'm really confused!
I set up some units on the empty desert island.
Me - civilian observer
West - init: this setbehaviour "CARELESS"
East - init: removeallweapons this
A trigger covering all the units
Activated by - East/Once
On activation - "_x setcaptive true" foreach thisList; {_x setbehaviour "Careless"} foreach thislist
And it works fine!
The West troop calmly stands right next to the East prisoner with his gun still on his back.
Looking at my outro cutscene again, it seems as though all the units are taking their behaviour and formation from the init.sqs file. Also, when I hit the preview button I get the text that normally comes up before the intro! Is that normal... this is my first attempt at an outro...
I can't understand why my original init.sqs would be affecting the outro?