here is my config file
// Delta FAV by US-Marine
// some basic defines
#define TEast 0
#define TWest 1
#define TGuerrila 2
#define TCivilian 3
#define TSideUnknown 4
#define TEnemy 5
#define TFriendly 6
#define TLogic 7
#define true 1
#define false 0
// type scope
#define private 0
#define protected 1
#define public 2
class CfgPatches
{
class DeltaFAV
{
units[] = {DeltaFAV};
weapons[]={};
requiredVersion = 1.30;
};
};
class CfgWeapons
{
class Default{}
class MGun: Default{};
class MachineGun7_6: MGun{};
class MachineGun12_7: MachineGun7_6{};
class 50cal: MachineGun12_7
class LAWLauncher : default {};
class BLDC90Launcher : LAWLauncher
{
ammo="Bullet12_7";
count=500;
initSpeed=1000;
reloadTime=0.07;
Burst=2;
sound[]={"\DeltaFAV\50cal.wav",1,1};
flashSize=1.500000;
ffFrequency=1;
ffCount=1;
dispersion=0.040000;
recoil="mgunBurst3";
maxLeadSpeed=350;
aiRateOfFire=0.500000;
aiRateOfFireDistance=1000;
optics=1;
autoFire=1;
};
ammo = "BLDc90";
count = 2;
initspeed=130;
reloadTime=0.07;
sound[]={"\DeltaFAV\Missile_6.wav",1,1};
maxLeadSpeed=250;
aiRateOfFire=0.400000;
aiRateOfFireDistance=1000;
};
};
class CfgVehicles
{
class All {};
class AllVehicles: All {};
class Land: AllVehicles {};
class LandVehicle : Land {};
class Car: LandVehicle {};
class Jeep: Car {};
class FAV3: Jeep
{
side=TWest;
displayName="Delta Buggy";
model="\DeltaFAV\DeltaFAV.p3d";
picture="\FAV3\iFAV.paa";
crew="SoldierW";
//transportSoldier=5; //'alw'
maxSpeed=250;
armor=100;
soundEngine[]={\DeltaFAV\Engine.wav",db-15,1};
};
};
dammageHalf[]=
{
\Data\jeep_kab_sklo1.paa,
\Data\jeep_kab_sklo1B.paa,
\Data\jeep_kab_sklo2.paa,
\Data\jeep_kab_sklo2B.paa
};
dammageFull[]=
{
\Data\jeep_kab_sklo1.paa,
\Data\jeep_kab_sklo1C.paa,
\Data\jeep_kab_sklo2.paa,
\Data\jeep_kab_sklo2C.paa
};
class IndicatorSpeed
{
selection="ukaz_rychlo";
axis="osa_rychlo";
angle=-240;
min=0;
max=40;
};
armorGlass=1;
armorWheels=1.0;
// experimental addendum 'alw'
// check 'JeppMG' class for original BIStudio example (car with turret)
// add/change/remove what else necessary
gunnerAction="ManActM1A1Gunner";
hasGunner=1;
castGunnerShadow=1;
castDriverShadow=1;
driverIsCommander=1;
scope=2;
weapons[]={"50cal","BLDC90Launcher"};
magazines[]={"50cal","BLDC90Launcher"};
gunnerOpticsModel="optika_empty";
transportSoldier=1;
class Turret
{
gunAxis="OsaHlavne";
turretAxis="OsaVeze";
soundServo[]={};
gunBeg="usti hlavne";
gunEnd="konec hlavne";
minElev=-12;
maxElev=40;
minTurn=-40;
maxTurn=40;
body="OtocVez";
gun="OtocHlaven";
};
class ViewGunner
{
initAngleX=5;
minAngleX=-30;
maxAngleX=30;
initAngleY=0;
minAngleY=0;
maxAngleY=0;
initFov=0.700000;
minFov=0.420000;
maxFov=0.850000;
};
};
Hope you can help :-\