Well,,I said I would probably have a bazillion more questions,,,,and here is the first set. As I posted earlier in this topic, I have created 2 Drill Instructor campaign hats. 1 for the Marine Corps, and 1 for the Army. I followed the advice above, and using the B.A.S. model pack, I was able to scale and fit the hat to the soldiers' mellon. I then used my own set of textures on the model itself and got the model half way decent looking in Bulldozer. This is where my problem lies. I wrote my config.cpp,,,,and PBOd the model and much to my amazement, actually got it to work ingame...But with some very noticible problems. 1st, Ingame,,,the model was entirely white,,none of the textures showed up at all. 2nd, the model ingame was nothing more than a jumble of broken pieces, ie, legs that sprouted from the ground, no noticible torso or arms,,,a head that didn't seem to be attached to anything, an m16 that was suspended in the air above its' head, etc. Therefore,my qusetions are these.
#1-What did I screw up in Oxygen that turned my model into a soup sandwich ingame..I am sure I left out some modeling and texturing steps in the process, but I have no idea what they are because I have never seen a tut. on modeling a soldier..Which brings me to my next questio...
#2-Are there any comprehensive tutorials out there that I can get my hands on that walk you through the modeling process for making a soldier,,,,and if so,,,where can I find it. I currently have a great tutorial that walks you through the modeling process for objects, weapons, vehicles, buildings, aircraft, and animations, but it has no section for modeling soldiers. Any Ideas?