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Author Topic: Police.  (Read 443 times)

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Olphy

  • Guest
Police.
« on: 21 May 2004, 13:11:40 »
Hi.

I am making a mission where there are quite a few patroling police cars on the street. And I also have a resistance soldier as player as well. But what I want to happen is to have a trigger which follows a certain unit around (in this case a Police Car) so that if they detect the player in the area then it is mission failed.

Any ideas as to how I could get a trigger to act in this way.

Cheers.

Kaliyuga

  • Guest
Re:Police.
« Reply #1 on: 21 May 2004, 19:03:03 »
why not use the knowsabout command in a trigger and then it wouldn't have to move at all...

condition:   pig knowsabout player > 1
activation: forceend


Olphy

  • Guest
Re:Police.
« Reply #2 on: 21 May 2004, 20:42:00 »
O.K Then I'll give it a shot.

Cheers.

Offline macguba

  • Former Staff
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    • macguba's operation flashpoint page
Re:Police.
« Reply #3 on: 21 May 2004, 22:42:35 »
Good idea Kali ..... "1" may not be the best number for the exact effect you want:  try playing around with it a little.
Plenty of reviewed ArmA missions for you to play