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Dubieman

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Mine sweepers
« on: 20 May 2004, 20:45:53 »
There are ways to put mines down but no way to pick them up or destroy them.

I was watching a D Day thing where they had to get past the defenses. So they invented this tank with a giant roller on it with chains whipping around and that would activate  the mine. Only the chains had to be replaced.
The tank was not hurt since the roller is far away from it. Anything like that possible? :)

PsyWarrior

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Re:Mine sweepers
« Reply #1 on: 20 May 2004, 20:52:13 »
Greetings,

Quote
There are ways to put mines down but no way to pick them up or destroy them.

Incorrect, GRK...

Instead of the 'Chain-Roller-tank-thing', we have a better invention... They're called engineers. ;D

Play Sui's Facile Ground, and you should see how it's possible for engineers to defuse a mine field. It can definately be done.

Facile Ground is available at the Missions Depot.

Recently, I sound like a salesman/ publicist for Facile Ground... Hopefully this will wear off. ;D :P

Still, a giant-roller-tank could still be made to automate the process. Anyone know if there's a modern day equivolent?

-Supreme Commander PsyWarrior
-Psychic Productions Studios

Dubieman

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Re:Mine sweepers
« Reply #2 on: 20 May 2004, 21:07:29 »
Yeah but under fire? I wouldn't want to be the dude working over this exlosive with bullets cracking over my head. That's why it was designed for D Day.
Fine I'll get Facile Ground. Jeez where do I sign the lease PSYWarrior? :D

PsyWarrior

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Re:Mine sweepers
« Reply #3 on: 20 May 2004, 21:25:32 »
Quote
Jeez where do I sign the lease PSYWarrior?
;D

Seriously, just setcaptive the engineers before sending them to defuse the mines. I don't know if enemies would deliberatly pick off a group of engineers, but engineers were used in WWII more than Chain-tanks were! They were the first on the beaches at Normandy, as they had to clear out all the beach defenses ... What a job. Many engineers were killed, of course. :-\ :'(

-Psy|W





Dubieman

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Re:Mine sweepers
« Reply #4 on: 20 May 2004, 21:39:16 »
Well DDay those tanks were used but of course out in the field...Imagine ramming infantry, ouuh oww snap snap...

Imaginary: German: Look the engineers are landing look!
Lets let them land and dispose of all our defenses, lets give the allies a chance...

Or maybe a way to blow up mines with out engineers or tanks. A hand grenade? :-\

Coldfire

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Re:Mine sweepers
« Reply #5 on: 20 May 2004, 22:52:21 »
on a slightly different note... are ther any water mine addons for flashpoint? It would be dead usfull if there was a minlayer/minesweeper ships in flashpoint...

PsyWarrior

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Re:Mine sweepers
« Reply #6 on: 20 May 2004, 23:22:57 »

ColdFire, check out the Everon Cartel's Barracuda Gunboat, it has the ability to deploy working mines over water.

No minesweepers yet, though.

-Psy|W

Coldfire

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Re:Mine sweepers
« Reply #7 on: 21 May 2004, 00:05:33 »
Ok, Where exactly can i find it? the internet is a big place...

bigdog632

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Re:Mine sweepers
« Reply #8 on: 21 May 2004, 01:39:05 »
they are called hobarts funnies and they saved a lot of lives and cleared mines faster than the engineers, so the show said lol

they are cool though id like to see the good ol bangalore torpedo also

Dubieman

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Re:Mine sweepers
« Reply #9 on: 21 May 2004, 01:52:08 »
One of the edtior add ons had a floating water mine in it.
Gunslingers or kegetys?
It was kinda cool. Still I want some simple machine or vehicle to remove mines. Sometimes you can set your own ones to off but......

It'd be cool to have like a M60 chassis with a smaller shorter cannon and mine bursting capabilities.

More on DDay designs.
Originally the guys building this stuff made this steel rack with train like wheels that were heavy. THere were four and each one could take a blast but after they were all gone, the rack started dragging it had to be fixed.
Then they had these steel roller wheels on pivot arms.
The blast would send it flying over the front part of the frame. The tank would then back up and the wheel would fall into the blast crater. The tank rolls forward the wheel goes back to its original position.

Original position
                    -----------------------
                           \
                             \
                               \
                                 o



After blast

                                  --------------------------------------
                                /
                              /
                            /
                          /
                         0


Tank rolls back and wheel goes in crater and walla, the thing is back in original postion. Geinus.... ;)

Offline dmakatra

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  • Better known as Armsty
Re:Mine sweepers
« Reply #10 on: 21 May 2004, 10:07:15 »
About using engineers instead: Not sure if I like this idea. According to a post about mines I posted quite a while ago the military doesn't prefer such a sofisticated method. They preferd blowing the mines up. Saves time and risk of being blown away. Therefor I amazingly prefer addon instead of scripting, something I don't think I ever thought I would've said.

:beat: *Gets Shot* :beat:

PsyWarrior

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Re:Mine sweepers
« Reply #11 on: 21 May 2004, 10:59:18 »
Armsty: Good point about the reduced risk of destroying the mines at range, But at the end of the day, the destruction of the mines would have to be scripted in the addon anyway.

What kind of addon would you suggest for blowing the mines up? Presumably, some sort of vehicle that could spread light explosives over a wide area?

Failing that you could simulate it with an existing vehicle (for eg, the M2A2: Fires at the mines, explosions are created over a wide area (simulating a wide dispersal - like a flak cannon. Except on the ground...), and the mines are 'destroyed' using scripts).

Tricky to do outside cutscenes/ set pieces, though. Nevertheless, creating an autonomous mine defusing unit is feasable, if not particularly easy.

The tricky part is getting the unit not to fire at the minefields when there are already friendly units in there...

I want to see this now... the whole minefield going up with an almighty *BOOM* ;D

-Psy|W

P.S.
Quote
Ok, Where exactly can i find it?
The Everon Cartel's website ::)
Look on the OFPEC Affilliated mods page, I think it's listed on there.

P.P.S. - It all depends on what era you are looking for... If you're building a WW2 mission, you obviously want the one that GuiltyRoachKilla is describing. I don't know what the modern equivolent is, so the above is just a suggestion on an effective method of blowing a minefield.

BTW, Armsty, found a problem with your solution: If there are friendlies stuck in the mine field, you're going to have to use engineers. You can't really just blow them all up...
« Last Edit: 21 May 2004, 11:04:42 by PsyWarrior »

Dubieman

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Re:Mine sweepers
« Reply #12 on: 21 May 2004, 21:23:55 »
I was thinking along the lines of a modern day equivalent.
Still a hand grenade should be able to blow up a mine come on....

As for the units stuck the minefield, who would know, just keep your crew quiet. ;) ;D

New suggestion, the planes that carry the explosive, CBUs? The bombs that break into mini ones (cluster bombs thats it!) could be effective on a smaller scale should the infantry mark the area with smoke.

I-RZ#

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Re:Mine sweepers
« Reply #13 on: 21 May 2004, 22:13:45 »
Yeah, grenades and other explosives definitely blow up mines. :-/

I don't know if anyone's been able to get past this problem, but maybe the ECP mod will...

As soon as the chain hits the mine, the mine would damage the tank, instead of the chain harmlessly flying in the air, and would launch the tank either 15-30 feet up in the air, or 20 feet backwards and facing down. :-\

Dubieman

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Re:Mine sweepers
« Reply #14 on: 22 May 2004, 00:03:14 »
Well that chain thing was back in the 40s when mines weren't as powerful and the brace arm holding the chain was a long ways away from the actual body of the tank.

bigdog632

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Re:Mine sweepers
« Reply #15 on: 22 May 2004, 00:35:22 »
here is the modern or near modern mine clearing device
well one of them anyway

PsyWarrior

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Re:Mine sweepers
« Reply #16 on: 22 May 2004, 13:54:00 »
Um... where, bigdog632?

 ???

Quote
Still a hand grenade should be able to blow up a mine come on....

Yeah, but you would be there for years if you had to destroy an entire minefield using hand grenades... not to mention the fact that if you were close enough to use a hand grenade, you would get caught in the almighty explosion that results, when one mine explodes, and triggers off the other mines (in theory)...

And it would still have to be scripted, since I don't think that OFP mines are affected by firing/ explosions.

-Psy|W
« Last Edit: 22 May 2004, 13:56:58 by PsyWarrior »

DBR_ONIX

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Re:Mine sweepers
« Reply #17 on: 22 May 2004, 14:22:29 »
Modern day mine clearers, they're used all the time in ex-warzones/3rd world places
Some are like big tractor/steam-rollers, with loads of metal plates that are like wheels, others uses chain flails
I guess google images or www.altavista.com images would show a lot of stuff up (Theres videos of 'em working too)

On the subject of mine feilds... How can I get the ai not to run blindly over the minefeild...?
"MINE FEILD!"
"Oh well, just run for it"
 ::)
- Ben

Dubieman

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Re:Mine sweepers
« Reply #18 on: 22 May 2004, 17:35:43 »
I before E except after C DBR Onix. ;) ;D
(Its mine field)

Using hand grenades or other means like a law from far away and oh yeah don't forget the M203 launchers, can be effective. I haven't seen many minefields in OFP and the real threat is mainly one or two or three mines put across the road by engineers or black ops.


What kind of AI are we stopping? If its tanks there is not much that can be done since they aren''t the best vehicles to have perihpial vision in. Try the CWC campaign mission "Rolling Thunder" where you have to capture Montinac with your tanks and attack the heavily defended road area in the middle of your route. I thought I was bad ass unitil 2 tanks including mine were out of action and the other two trapped with out turrets casue the turret was badly damaged and then the infantry had AT3's, not pretty. Not to mention my tank was upside down.
 :P
Tanks need infantry in front to find the mines first then they can avoid them.

Offline oyman

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Re:Mine sweepers
« Reply #19 on: 22 May 2004, 18:40:09 »
you could make a tank with a mine sweeper roller thing on the front like this
http://gallery.cybertarp.com/albums/userpics/14873/mine.jpg
and it should work :D

I-RZ#

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Re:Mine sweepers
« Reply #20 on: 22 May 2004, 19:23:17 »
Well that chain thing was back in the 40s when mines weren't as powerful and the brace arm holding the chain was a long ways away from the actual body of the tank.

I was meaning to say it's a problem with the game engine where it would damage the tank instead of nothing :(.  Scripting it could solve it.

Homefry31464

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Re:Mine sweepers
« Reply #21 on: 22 May 2004, 20:39:07 »
Ok, Where exactly can i find it? the internet is a big place...

I think:

http://www.everoncartel.com

Dubieman

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Re:Mine sweepers
« Reply #22 on: 22 May 2004, 21:45:12 »
Ohh okay I get what you meant IRZ yah scripting that would be weird, maybe a quick setdammgae script?

Oyman that's sort of what I was lookin for but the roller has to farther out and smaller I guess. Well what's that anyways? Infantry roller? :-\ ;D

bigdog632

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Re:Mine sweepers
« Reply #23 on: 22 May 2004, 22:21:45 »
www.fas.org has some mine and obstacle clearing instruments on its site

a marine friend of mine works with one of htem, it almost blew him up lol


http://www.fas.org/man/dod-101/sys/land/m58-miclic.htm

this is one of them it is rocket propelled perhaps make it act like a mortar and everything say 20m past the trailer to the rounds landing point blows up? if thats possible

Offline oyman

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Re:Mine sweepers
« Reply #24 on: 23 May 2004, 04:03:42 »
Quote
oyman that's sort of what I was lookin for but the roller has to farther out and smaller I guess. Well what's that anyways? Infantry roller?  
works as both ;D

DBR_ONIX

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Re:Mine sweepers
« Reply #25 on: 23 May 2004, 11:17:21 »
Who made that addon? :)
Isn't it already in game  ???

I might have a go at modifying a tractor with a chain fail at sometime
But it will always need to be spinning, I think

- Ben

Offline oyman

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Re:Mine sweepers
« Reply #26 on: 23 May 2004, 17:20:52 »
Who made that addon? :)
Isn't it already in game  ???
i suppose you are talking to me,anyways i made that addon yesterday,this thread gave me a idea to make a mine clearer thing. as of right now it can survive 4 mines,i just need to figure out how to give the treads more armor 8)

DBR_ONIX

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Re:Mine sweepers
« Reply #27 on: 24 May 2004, 21:27:42 »
Hmmm.. i saw a script that replared a cars tires (Nothing else)
In the eds depot.. Are the tracks like tires?
You done that in a day?  :o

Sounds good anyway :)

- Ben

Offline oyman

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Re:Mine sweepers
« Reply #28 on: 25 May 2004, 18:31:44 »
Hmmm.. i saw a script that replared a cars tires (Nothing else)
In the eds depot.. Are the tracks like tires?
You done that in a day?  :o

Sounds good anyway :)

- Ben
theres a script like that ???,well the minesweeper is defined as a tank,and if you pair it up with Gummi's vehicle fix script (http://www.ofpec.com/editors/resource_view.php?id=332) it can survive alot of mines ;D.it actually took me about ~1hr 30min to model the roller and arm + retexture a few things/test it abit ;) i also made the arm farther away from the tank and the roller is smaller
« Last Edit: 26 May 2004, 18:13:56 by oyman »

DBR_ONIX

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Re:Mine sweepers
« Reply #29 on: 04 Jun 2004, 18:00:54 »
I just saw the script and read a bit about it.. I can't remeber where (or if ::)) I saw it...
This site, I think it was, though..
- Ben