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Author Topic: ai join player's team?  (Read 616 times)

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futurehornetdriver

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ai join player's team?
« on: 19 May 2004, 16:37:44 »
I'm finishing up a hostage rescue mission and I wanted to know how do you get an ai unit to join the player unit with a trigger? thanks in advance...

Offline dmakatra

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Re:ai join player's team?
« Reply #1 on: 19 May 2004, 17:26:30 »
Taken from the online comref:

unitArray join group

Operand types:
unitArray: Array
group: Object or Group
Type of returned value:
Nothing
Description:
Join all units in the array to given group. Note: total number of group members must not exceed 12. Note: This function is unsupported in MP in version 1.33 and before.

Example:
[unitOne, unitTwo] join player

:beat: *Gets Shot* :beat:

Uldics

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Re:ai join player's team?
« Reply #2 on: 19 May 2004, 17:32:58 »
Group your trigger to your unit

Condition:        this
On activation:   hostage join mygroup
If you have a group of hostages, then:        units hostagegroup join mygroup


Initialisation of your unit: mygroup=group this

Offline macguba

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Re:ai join player's team?
« Reply #3 on: 19 May 2004, 19:29:16 »
This comes up from time to time.   Use the forum search function and have a good hunt if you need to know more - it's all here somewhere.

Remember to use square brackets:-

[loon1] join grpLoon
Plenty of reviewed ArmA missions for you to play

Offline Wolfrug

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Re:ai join player's team?
« Reply #4 on: 19 May 2004, 19:29:51 »
Quote
unitOne, unitTwo] join player

Uldics is quite correct, except for the fact that even if you have only one person (hostage) joining the player, you still have to make it into an array, as so:

[hostage] join Player

 ;D Happy editing.


Wolfrug out.
"When 900 years YOU reach, look as good you will not!"

futurehornetdriver

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Re:ai join player's team?
« Reply #5 on: 19 May 2004, 21:52:37 »
thanks guys..I'll give those a try