G'day
You could try these:
for soldier it's
class SoldierWB: Soldier
{
model="MC vojakW2";
hiddenSelections[]={"medic"};
moves="CfgMovesMC";
picture="ivojak";
vehicleClass="Men";
scope=2;
side=1;
accuracy=0.700000;
displayName="$STR_DN_SOLDIER";
weapons[]={"M16","Throw","Put"};
magazines[]={"M16","M16","M16","M16","HandGrenade","HandGrenade","HandGrenade","HandGrenade","HandGrenade","HandGrenade"};
cost=40000;
additionalSound[]={"\DynamicRange\People\soldiermoving.ogg",0.00050,0};
};
for officer it's
class OfficerW: SoldierWB
{
picture="igrenadier";
nameSound="officer";
scope=2;
model="mc vojakwo2.p3d";
displayName="$STR_DN_OFFICER";
accuracy=2.000000;
cost=500000;
nightVision=1;
weapons[]={"M16","Binocular","Throw","Put"};
magazines[]={"M16","M16","M16","M16","HandGrenade","HandGrenade","HandGrenade","HandGrenade","SmokeShell","SmokeShell"};
additionalSound[]={"\DynamicRange\People\soldiermoving.ogg",0.00050,0};
};
If you don't use the DynamicRange sound addon just change it to Sound [ I think ;-) ]
hope this helps
L8R