I made an East versus West race mission, but I'm haunted by server vs. client problems that I thought I'd taken precautions against. They include:
- Triggers only displaying text for one team (the west)
- Map markers only updating for one team (the west)
- Camera cinematics only working for one team (the west)
- Earlier today, when I was testing the mission, the West completed the mission and got the Mission Accomplished screen, while I (on the East) kept playing the game cluelessly... it hadn't ended!
All these instances and the variables used by them are handled by Triggers, which I thought coordinated the same results on the server AND all clients. Yet, these problems keep occurring.
The mission is a "fox and hound" one, where the West runs a ground race while the East pursues by helicopter. The West is responsible for capturing various towns along the route, so Western players are the only ones who trigger these events. Could that have something to do with it?
I'd appreciate any solution to this dilemma.