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Making AI drop weapons?
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Topic: Making AI drop weapons? (Read 708 times)
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burgermann
Guest
Making AI drop weapons?
«
on:
13 May 2004, 13:33:52 »
How the heck do I make an AI drop his weapon?.. I'm trying to make this.. erhh.. player-arrest-AI procedure. U guys know the rutine..
"DROP YOUR WEAPON, scumbag."
then "GET DOWN".. and finaly get in the jeep!
Problems is I can only get the AI to drop weapons using removeAllWeapons this and my addAction["Drop your weapon", ...], and his piece disappears.
So
I want the AI to drop his weapon on the ground, for me (or my trusted deputy), to pick up.
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General Barron
Former Staff
Semper Fi!
Re:Making AI drop weapons?
«
Reply #1 on:
13 May 2004, 18:00:57 »
From sticky post:
The time for action has come!
(Editing: General)
unit
action ["Drop Weapon",
unit
,0,0,primaryweapon
unit
]
If they have a secondary weapon (at weapon), put this line too:
unit
action ["Drop Weapon",
unit
,0,0,secondaryweapon
unit
]
They could still have weapons like grenades, etc on them after that, after that, you should put:
removeallweapons
unit
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burgermann
Guest
Re:Making AI drop weapons?
«
Reply #2 on:
13 May 2004, 18:35:52 »
Thanks for tip, works instantly, no more screaming and yelling behind my screen... wonder what the parameters are; action[...0,0,...]
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Making AI drop weapons?
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