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Author Topic: init.sqs problem  (Read 1117 times)

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SimonRussi

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init.sqs problem
« on: 20 Sep 2002, 11:47:57 »
i have this mission in the editor with a init.sqs file in which i edit the equipment of any of my men. I preview the mission and anything works fine, then i export to single missions. Now, when i play the mission as a single mission i found that 4 of my 12 men have no weapons, no magazines, no binocular..., nothing. why?!
plus, i have a helo drop at the start of the mission, it works fine in preview but when i export sometime the helo take off before all of my men got out so a couple of them fall down and die... why?

thanks
Simon

Offline Tomb

  • Contributing Member
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  • in2 Metal? Go 2 my sig
Re:init.sqs problem
« Reply #1 on: 20 Sep 2002, 11:56:48 »
Dunno, man  ??? try & attach the scroll... or make a little sample mission
on "Desert Island" and attach it here.

 :) Makes it easier for ppl. around here to find the bug then, m8

SimonRussi

  • Guest
Re:init.sqs problem
« Reply #2 on: 20 Sep 2002, 15:34:52 »
ok, but i'm gonna wait next monday when i'll be back on the forum.

Tomb, watch your IM's, i've got a question for you.

Offline Tomb

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  • in2 Metal? Go 2 my sig
Re:init.sqs problem
« Reply #3 on: 20 Sep 2002, 16:33:15 »
deal

Offline Chris Death

  • Former Staff
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  • Finally Death's gonna get ya
    • OFPEC
Re:init.sqs problem
« Reply #4 on: 20 Sep 2002, 16:44:02 »
SimonRussi,

did you probably rename the mission, when exporting it
to single player?

If so, only the mission.sqm file would be exportet, not any
other file. You need to keep the name equal to the one
of the custom mission's name.

~S~ CD
Dont argue with idiots....they will bring you down to their level and beat you there with experience.

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