hehe - whenever i hear "scripted waypoint" i feel the need
to post a link to a specific thread:
http://www.ofpec.com/yabbse/index.php?board=6;action=display;threadid=13884;start=0That's the thread i made once, where i tried to explain everything
about waypoint scripted + a few example missions.
If i haven't already directed to this thread ;D take yer time
and have a look. If yes, forgive me that hole in my brain.
IMHO an 'eject' waypoint couldn't be done easy to fit
into each situation because there would be a few things
to take care about too - like the altitude or the delay between
them guys jumps.
The eject waypoint would also be only possible in combination
with a script running in the background, which would bring
us back to the waypoint type scripted (or simply to scripts / or
commands from the onActivation field).
~S~ CD