Greetings,
thought I'd try here...
Good choice... ;D
You could equally use End1 in the Type field, instead of forceEnd in the On Activation field.
I think forceEnd just terminated the mission completely, and returns you to the main menu. But I could be (and probably am) completely wrong about this, because I haven't used it that much. I know that it doesn't seem to do anything when previewing a mission in the editor, but should work when the mission is exported to SP.
Also, instead of checking if a marker is green, you could set variables to do the task. For instance
? east not present
markerArea1 setMarkerColor "Green"; Area1Clear=true
In the end trigger:
? Area1Clear && Area2Clear && Area3Clear &&...
Activation: Obj_1 objStatus "DONE"
Type=End#1
The '?' indicates the condition field, of course. As always, no assurances on syntax etc.
-Supreme Commander PsyWarrior
-Psychic Productions Studios